| Blockland Forums > Modification Help |
| Phydeoux's Add-on Topic |
| << < (143/191) > >> |
| phydeoux:
Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done. Wanted to get back into the post apocalypse groove, so I did a little work on the pickup. Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is. Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around. |
| Grunt 9073:
--- Quote from: phydeoux on February 27, 2012, 03:05:41 PM ---Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done. Wanted to get back into the post apocalypse groove, so I did a little work on the pickup. -snip- Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is. Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around. --- End quote --- two words: Holy stuff. Dooly |
| Racerboy:
--- Quote from: phydeoux on February 27, 2012, 03:05:41 PM ---I really wish I could put a limit on how far the turret can rotate around. --- End quote --- There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back) |
| Friz:
--- Quote from: Racerboy on February 27, 2012, 05:01:56 PM ---There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back) --- End quote --- I can't believe this either. There should be a way. |
| heedicalking:
annoy badspot about it. crap like that should be possible and implemented as a feature. |
| Navigation |
| Message Index |
| Next page |
| Previous page |