Blockland Forums > Modification Help

Phydeoux's Add-on Topic

Pages: << < (143/191) > >>

phydeoux:

Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done.
Wanted to get back into the post apocalypse groove, so I did a little work on the pickup.

Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is.
Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around.

Grunt 9073:


--- Quote from: phydeoux on February 27, 2012, 03:05:41 PM ---Alright, getting away from the rpg weapons for a bit. I made some basic bows and crossbows before I stopped, so I do have every normal weapon done.
Wanted to get back into the post apocalypse groove, so I did a little work on the pickup.
-snip-
Yup, the driver will have 4 mg's, but as you can see, the pickup is not as heavily armored as the fordor is.
Still can't decide on how I want to do the turret in the bed. I really wish I could put a limit on how far the turret can rotate around.

--- End quote ---

two words: Holy stuff.  Dooly

Racerboy:


--- Quote from: phydeoux on February 27, 2012, 03:05:41 PM ---I really wish I could put a limit on how far the turret can rotate around.

--- End quote ---
There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back)

Friz:


--- Quote from: Racerboy on February 27, 2012, 05:01:56 PM ---There's really no way? Can't you have the code somehow calculate the degrees at which it is facing in comparison to the spawn default position (straight back)

--- End quote ---

I can't believe this either. There should be a way.

heedicalking:

annoy badspot about it. crap like that should be possible and implemented as a feature.

Pages: << < (143/191) > >>

Go to full version