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| Sit while moving |
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| Port:
The only problem with that is that the run/walk animation is not a thread animation. It doesn't use ::playThread. |
| Greek2me:
I'm pretty sure it is, I've triggered it manually before for screenshots. --- Code: ---findClientByName("Port").player.playerThread("run",0); --- End code --- |
| Amade:
--- Quote from: Greek2me on November 03, 2011, 01:15:36 PM ---I'm pretty sure it is, I've triggered it manually before for screenshots. --- Code: ---findClientByName("Port").player.playerThread("run",0); --- End code --- --- End quote --- It's not through playThread, though you can trigger it through playThread. |
| Port:
Added new problem. Nevermind: That was me being silly. setTimeScale(x); commandToAll('timeScale', x); |
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