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Sit while moving
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Port:
The only problem with that is that the run/walk animation is not a thread animation. It doesn't use ::playThread.
Greek2me:
I'm pretty sure it is, I've triggered it manually before for screenshots.


--- Code: ---findClientByName("Port").player.playerThread("run",0);
--- End code ---
Amade:

--- Quote from: Greek2me on November 03, 2011, 01:15:36 PM ---I'm pretty sure it is, I've triggered it manually before for screenshots.


--- Code: ---findClientByName("Port").player.playerThread("run",0);
--- End code ---

--- End quote ---
It's not through playThread, though you can trigger it through playThread.
Port:
Added new problem.

Nevermind: That was me being silly.
setTimeScale(x);
commandToAll('timeScale', x);
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