Blockland Forums > Modification Help
Sit while moving
Port:
The only problem with that is that the run/walk animation is not a thread animation. It doesn't use ::playThread.
Greek2me:
I'm pretty sure it is, I've triggered it manually before for screenshots.
--- Code: ---findClientByName("Port").player.playerThread("run",0);
--- End code ---
Amade:
--- Quote from: Greek2me on November 03, 2011, 01:15:36 PM ---I'm pretty sure it is, I've triggered it manually before for screenshots.
--- Code: ---findClientByName("Port").player.playerThread("run",0);
--- End code ---
--- End quote ---
It's not through playThread, though you can trigger it through playThread.
Port:
Added new problem.
Nevermind: That was me being silly.
setTimeScale(x);
commandToAll('timeScale', x);