Poll

The most detailed blocko city ever?

Yes
50 (89.3%)
No
6 (10.7%)

Total Members Voted: 56

Author Topic: [Development] GTT: Viano City *Updated news 12/18/2011*  (Read 23509 times)

D= But I'm scheduled to drop dead on the 11th!
I need to fix Area69. Adding easter-eggs, fixing glitches ect.

Looks nice so far, though you should remove some of the roads by the empty lots in Downtown. That would give some more building space for those who want to personalise the map.


why
Yeah, I'm low on money, and there's a price on kevune's head.

* The Corporation roosters bolt on his RSASS

Just a promotion trailer.

I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?

I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?
You need to build in the center align of Torque Constructor. Right where the camera position spawns when you load a new file. If you would like to know the texture size of bricks, it is 0.125. ;)

The military island will have a desert, and Friday I will keep the latest beta test. This time I have to fix the height in interiors from Area69.

I am still not happy that Badspot hasn't fixed the Artifacts glitch at all.

I don't like the "Vianowood" name.. And it's kindof small.

Too much palm trees around town. It seems to be flooded.

You forgot something in the news section:
Quote
11.7.2011 - Tomorrow, another beta test at my server. New road textures will be placed in the map. A big thanks to:
Also, looks cool.
You should add the video link to the OP too.

EDIT:
I heard a skip in the song which you probably got from the GTA V trailer itself.
Here is the original song: http://www.youtube.com/watch?v=H8YHplnn60U
« Last Edit: November 23, 2011, 12:33:10 PM by lordician »

So Antares when you gonna be on BL?

So Antares when you gonna be on BL?
Tomorrow. I didn't had time to run a beta test the last three weeks. I also launched a website for Viano City.

You forgot something in the news section:Also, looks cool.
You should add the video link to the OP too.

EDIT:
I heard a skip in the song which you probably got from the GTA V trailer itself.
Here is the original song: http://www.youtube.com/watch?v=H8YHplnn60U
I used the song in my trailer. But I had cut a part of it, like the GTAV trailer music.

You need to build in the center align of Torque Constructor. Right where the camera position spawns when you load a new file.
So ... what you're saying is I build all the shapes to be aligned to the center of the grid? I don't think I follow.
« Last Edit: November 23, 2011, 03:26:50 PM by Mega-Bear »

So ... what you're saying is I build all the shipes to be aligned to the center of the grid? I don't think I follow.
My ships doesn't align with the bricks. What I am trying to say is you need exactly the same height if you build brick plates in Torque Constructor and building a blocko house on it.

Then you export it into Blockland, relight the scene, place a brick on the ground, and move the interior exact next to the brick. This is how I did it.