| Blockland Forums > Modification Help |
| [Development] GTT: Viano City *Updated news 12/18/2011* |
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| Mega-Bear:
I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this? |
| Antares:
--- Quote from: Mega-Bear on November 20, 2011, 02:59:56 PM ---I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this? --- End quote --- You need to build in the center align of Torque Constructor. Right where the camera position spawns when you load a new file. If you would like to know the texture size of bricks, it is 0.125. ;) |
| Antares:
The military island will have a desert, and Friday I will keep the latest beta test. This time I have to fix the height in interiors from Area69. I am still not happy that Badspot hasn't fixed the Artifacts glitch at all. |
| jookbox :D:
I don't like the "Vianowood" name.. And it's kindof small. |
| shafin25:
Too much palm trees around town. It seems to be flooded. |
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