Blockland Forums > Modification Help
[Development] GTT: Viano City *Updated news 12/18/2011*
<< < (26/39) > >>
Mega-Bear:
I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?
Antares:

--- Quote from: Mega-Bear on November 20, 2011, 02:59:56 PM ---I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?

--- End quote ---
You need to build in the center align of Torque Constructor. Right where the camera position spawns when you load a new file. If you would like to know the texture size of bricks, it is 0.125. ;)
Antares:
The military island will have a desert, and Friday I will keep the latest beta test. This time I have to fix the height in interiors from Area69.

I am still not happy that Badspot hasn't fixed the Artifacts glitch at all.
jookbox :D:
I don't like the "Vianowood" name.. And it's kindof small.
shafin25:
Too much palm trees around town. It seems to be flooded.
Navigation
Message Index
Next page
Previous page

Go to full version