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[Development] GTT: Viano City *Updated news 12/18/2011*

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Mega-Bear:

I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?

Antares:


--- Quote from: Mega-Bear on November 20, 2011, 02:59:56 PM ---I have a question about how you create the interior Antares. I've noticed that to get a brush to be the same size as a brick it becomes disaligned to the grid in Torque Constructor and you can't move it around easily because of how it is positioned on the grid. Is there a way around this?

--- End quote ---
You need to build in the center align of Torque Constructor. Right where the camera position spawns when you load a new file. If you would like to know the texture size of bricks, it is 0.125. ;)

Antares:

The military island will have a desert, and Friday I will keep the latest beta test. This time I have to fix the height in interiors from Area69.

I am still not happy that Badspot hasn't fixed the Artifacts glitch at all.

jookbox :D:

I don't like the "Vianowood" name.. And it's kindof small.

shafin25:

Too much palm trees around town. It seems to be flooded.

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