| Blockland Forums > Modification Help |
| [TUTORIAL]Importing a simple cylinder from blender into blockland as an interior |
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| soba:
REQUIREMENTS: Torque Constructor: http://www.garagegames.com/products/constructor Mission editor: http://forum.blockland.us/index.php?topic=86817.0 Blender(latest version): http://www.blender.org/ The trick with interiors is that if theres a space that you need to fill in, but its larger than a quad, then you need to fill it with triangles, and they need to all be lining up to the edges around them, really simple actually |
| Demian:
*automatically You could have exported the cylinder as is without needing to convert the end faces to triangles and a square. The pink color does not cause the interior to be invisible in game, it gives the interior a black asphalt type texture. |
| soba:
--- Quote from: Demian on November 06, 2011, 04:18:49 AM ---*automatically I'm pretty sure you could have exported the cylinder as is without needing to convert the end faces to triangles and a square. The pink color does not cause the interior to be invisible in game, it gives the interior a black asphalt type texture. --- End quote --- Last I checked, null.png is what torque constructor uses to define what is invisible and what isn't and exporting the cylinder without making any modification to it is not only a waste of faces, but my topic wouldn't really be teaching users what blocklands interiors require to work ingame |
| Demian:
--- Quote from: soba on November 06, 2011, 04:23:24 AM ---Last I checked, null.png is what torque constructor uses to define what is invisible and what isn't --- End quote --- Constructor maybe but when Blockland's game engine doesn't find a texture for an interior it uses the first texture it can find, which is an asphalt texture. --- Quote from: soba on November 06, 2011, 04:23:24 AM ---Blender 2.49b .map exporter (couldn't find a link) --- End quote --- It's part of 2.49, not a plug-in. |
| soba:
--- Quote from: Demian on November 06, 2011, 04:27:41 AM ---Constructor maybe but when Blockland's game engine doesn't find a texture for an interior it uses the first texture it can find, which is an asphalt texture. --- End quote --- Ah, the texture would need to be in the same folder as the original interior |
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