Blockland Forums > Modification Help
[TUTORIAL]Importing a simple cylinder from blender into blockland as an interior
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soba:
REQUIREMENTS:
Torque Constructor: http://www.garagegames.com/products/constructor
Mission editor: http://forum.blockland.us/index.php?topic=86817.0
Blender(latest version): http://www.blender.org/
























The trick with interiors is that if theres a space that you need to fill in, but its larger than a quad, then you need to fill it with triangles, and they need to all be lining up to the edges around them, really simple actually
Demian:
*automatically

You could have exported the cylinder as is without needing to convert the end faces to triangles and a square. The pink color does not cause the interior to be invisible in game, it gives the interior a black asphalt type texture.
soba:

--- Quote from: Demian on November 06, 2011, 04:18:49 AM ---*automatically

I'm pretty sure you could have exported the cylinder as is without needing to convert the end faces to triangles and a square. The pink color does not cause the interior to be invisible in game, it gives the interior a black asphalt type texture.

--- End quote ---
Last I checked, null.png is what torque constructor uses to define what is invisible and what isn't

and exporting the cylinder without making any modification to it is not only a waste of faces, but my topic wouldn't really be teaching users what blocklands interiors require to work ingame
Demian:

--- Quote from: soba on November 06, 2011, 04:23:24 AM ---Last I checked, null.png is what torque constructor uses to define what is invisible and what isn't

--- End quote ---
Constructor maybe but when Blockland's game engine doesn't find a texture for an interior it uses the first texture it can find, which is an asphalt texture.


--- Quote from: soba on November 06, 2011, 04:23:24 AM ---Blender 2.49b .map exporter (couldn't find a link)

--- End quote ---
It's part of 2.49, not a plug-in.
soba:

--- Quote from: Demian on November 06, 2011, 04:27:41 AM ---Constructor maybe but when Blockland's game engine doesn't find a texture for an interior it uses the first texture it can find, which is an asphalt texture.

--- End quote ---
Ah, the texture would need to be in the same folder as the original interior
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