| Blockland Forums > Modification Help |
| [TUTORIAL]Importing a simple cylinder from blender into blockland as an interior |
| << < (3/5) > >> |
| soba:
--- Quote from: Nasoa on November 06, 2011, 08:42:49 AM ---You can just make a cylinder primitive in Constructor... And I see you have discovered Crafty. --- End quote --- Been using it as long as I can remember, and this tutorial is ment to teach users the "rules" of the interiors, what it can and can't do basicly |
| Nasoa:
Oh I see, it's just to try and prevent them from breaking. |
| Demian:
--- Quote from: soba on November 06, 2011, 08:52:10 AM ----- and this tutorial is ment to teach users the "rules" of the interiors, what it can and can't do basicly --- End quote --- It fails quite hard at that part but does excellent job at explaining the exporting process of going from Blender through Constructor to the game. |
| heedicalking:
you can apply textures to the .map in blender by using the UV edit. |
| Demian:
--- Quote from: heedicalking on November 06, 2011, 09:13:18 AM ---you can apply textures to the .map in blender by using the UV edit. --- End quote --- Obviously but you can do that to the .blend too which is included in the OP. I feel like I'm missing something here.. |
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