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[TUTORIAL]Importing a simple cylinder from blender into blockland as an interior

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heedicalking:


--- Quote from: Demian on November 06, 2011, 09:22:32 AM ---Obviously but you can do that to the .blend too which is included in the OP. I feel like I'm missing something here..

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the OP has it being textured in constructor. you can texture it in blender, export it, and the textures will load into constructor. I don't know about the coords though.

soba:


--- Quote from: heedicalking on November 06, 2011, 09:24:47 AM ---the OP has it being textured in constructor. you can texture it in blender, export it, and the textures will load into constructor. I don't know about the coords though.

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I never tried textures, just colors, which I know don't export what-so-ever

Mega-Bear:

Nice job, but I don't see why you would ever do this. It's more lengthy than actually using TC.

Still!--a good tutorial.

Wedge:


--- Quote from: Demian on November 06, 2011, 04:52:16 AM ---Yes. It is a pink texture. In the screenshot above the interior is clearly not pink. My point is that the null texture is not applied in the game to interiors lacking textures.

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Null won't show up as pink in any case. Your interior would be completely invisible like slate.

mp7964:

Bump and I assume you could do this with any other model.

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