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Cry of Fear
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Toadzard:

--- Quote from: tails on March 05, 2012, 10:06:24 AM ---I don't really find this to be a good game [and here's why]

--- End quote ---

I don't like the constant fetch quests either but I find this mod makes up for this and its other flaws with its atmosphere and fresh ideas. I'm having a blast with it, although I'm having trouble working up the courage to play past the beginning of Chapter Six :)
MegaScientifical:
Jump scares are unavoidable in a scary game. Jump scares are what keep the player on their toes. You put enough to make them expected, but not enough to keep them tip toeing the entire game through. They hate themselves for getting caught in a jump scare because they know it might be expected.
MegaScientifical:
Whenever I click anything on the main menu, I get this: map change failed: 'c_game_menu1' not found on server.

The map name different each time. It's happened since I started up and tried connecting to a friend. Help?

MegaScientifical:
Cry of Fear 1.2 came out: http://www.cry-of-fear.com/forum/index.php?topic=1190.0


--- Quote from: James ---Patch 1.2
Cry of Fear 1.2 has gone live! Today marks the 1 month anniversary of the mod's release, and to date we've had over 106,000 downloads! That's an absolutely incredible number, and we'd like to thank you, the community, for making it happen. So without further ado, here's the Cry of Fear 1.2 change list:
[*]Fixed dropping syringes while healing exploit[*]Added player names when mouseover in coop[*]Fixed being unable to get an S in doctor mode[*]Removed being able to manually save :yow:[*]Fixed rare instance of it counting as a game over in coop if everyone else is dead when someone is getting up from revival[*]Fixed camera of death being unlocked when it shouldn't be[*]Fixed accuracy not being calculated correctly for the doctor boss[*]Fixed book head monsters doing damage after being frozen by camera[*]Fixed taller (giants) not attacking when you're crouching[*]Fixed monsters not resetting to their original position during level changes (ex. taller in Waspet Gardens)[*]Added new scary thing in co-op[*]Split the co-op campaign into 4 chapters[*]Fixed the crash when trying to shoot the tentacled slowers or the monsters in the train[*]Made dual wielding more stable[*]Added the new donators[/list]
--- End quote ---
plad101:
has anyone gotten the Secret ending 5? or the Camera yet?
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