Author Topic: Reflective Chamber (small build)  (Read 4094 times)

how did you even make the floor shiny like that? also btw this build is the most smexy one i've ever seen for a hall!

how did you even make the floor shiny like that? also btw this build is the most smexy one i've ever seen for a hall!
He built the entire thing underneath it upside down.


From a while ago.  Mirrored hallway.








Mr. Noßody made something like this in a challenge once.  I don't believe he finished it.

...somebody should make this into a challenge and finish it...

......I don't wanna do it myself......

.........also the print bricks don't mirror so you should make an upside-down version of each.........

...dots...


I love these. I did one, actually a real good way to build

If only there was a shader for this...

Really awesome job, especially with the resources blockland has.

How?

The same hallway is duplicated a number of times until they fade into obscurity thanks to transparent bricks (mirrors).

Bots with /applyav are used on both sides of the hallway to give the illusion of an infinite reflection.


I don't think this is a flaw, theres a brick on top of the floor, the floor, then the reflected brick under the floor. It just looks too big because of the way your looking at it I think

Titanium, you should put some sort of divider between the transparent bricks so you can't see the tops or bottoms of them so it looks more reflective.

Somebody needs to make an actuall REFLECTIVE block.
instead of people having to make entire builds upside-down and inside-out and crap.

People always make this mistake that really annoys me when they make reflective stuff.
You see, those plates are 1 thick, but only the exact top layer needs to reflect. So you get something like this:

[]
[]
[][MIRROR TILE]
[]
[]

While it's supposed to be

[]
[]
[][MIRROR TILE]
[]

For a while, mirror was going to be a paint option, but it caused extreme lag for some reason, I don't remember why.

The game rendering everything twice + calculating the location + it has to be client sided?