Blockland Forums > Gallery
Uber City RP Revamped (new stuff added as of 12/1/11)
<< < (6/12) > >>
Gen. Hothauser:
ok, sorry about the last few pictures without descriptions, it was late and i was tired.  The rainbow plate is a teleport to a secret room where the names of people who helped are listed and where a map of the city will be.  If you have been to my server and helped, please tell me here and include your in-game name and your BL_ID.

I actually do have some apartment complexes made and took pictures of them, but for some reason they didn't make it to the page.

The next time I will on is Friday at around 3:00 PM EST.  Then late saturday around the same time and maybe sunday at 8:00 about maybe.

If you can build well/event well, we can use you.  Or if you just wanna help, stop by.  We also need people who can make prints, items, or bricks for us, until i learn how.  We will also need people to do mindless duplications mostly, but if you can do anything listed in the "I cant do this" section, let me know cuz i have no idea how to do those without using blockland.  (i get bored in class and just think of how to do these with events)

If you can do any of the behind-the-scenes type work like print making, PM me and I can put you to work.  Anyone who can help on events or building, just stop by anytime my server is up with the title on it.
Gen. Hothauser:
Ok, some new stuff has been added.  I did not have enough tine to post pics but I'll try and get them up soon.

--New Stuff--
-first intersection into upper class area finished, includes traffic lights
-tunnel on secondary highway finished from upper class area to admin/lower class road split
-beginning of the Uber City RP representative tower.  It will look somewhat like the Transamerican Pyramid
-secondary highway finished
-admin neighborhood area finished
-the constant display of variables is dealt with-usin VCE HUD print server mod
-Beginning of city center grid laid out

--what's next--
-finish city center grid layout
-add more land
-fix the curve in the primary highway*
-more intersections and traffic lights
-more work on the Transamerican Pyramid like skyscraper
-install metro
-Straighten out job, exp, promotions, money, class, and property systems**

*im having trouble making a perfect quarter circle so if anyone has a technique they use to make circles, that would be great
**I've got two jobs-need more; exp-amounts not settled yet; promotions- amount not settled yet; money-banking is odd; class-separated by jobs and admin; property should be good, saying the veriables in the HUD I've got too

Does anyone know how to, with events, make a selection screen where it asks which of the following choices would you like to do.  Ie
At a bank-
Would you like to withdraw money?
Would you like to deposit money?

Like that
Gen. Hothauser:
Sorry for triple post but more added

-tunnel into admin/poor area done
-developed new job-hunter
-fixed up some ruff patches here, there, and everywhere
-Bloxco (owner: SGT Blocky) has been finished design wise, gas events still need to be installed
-variable saving/loading complete
-VCE HUD now displays money, social clas, job, job exp, job level, and house.

-questions-
 
Take this as an example.  This is what is in the box for bottom print VCE HUD print.

Money: $<var:cl:money> House: #<var:cl:house>

Is there a way so that if the player does not have one of these categories to not show the label (Money: $ and House: #)? But if the player does have one to show it?
Gen. Hothauser:
Lol bump

And more added.  I'll have new pics up by end of this week.

-lower class house area
-hunting job
-social class grouping
-education
-meat resource
-default mini

--what's next--
-lower class forest area
-Middle class house area
-jailing + crime
-more jobs
•fisherman
•bus boy + food job line
•Substitute teacher + education line
•Cop + crime prevention line
•gangster and crime line
•mayor and politics line
•farmer
•others

Any single-job paths you see are lower class jobs.  Anything that is part of a career path is middle class.  The highest job in every path is upper class.  I'll try and make all paths at least 4 jobs long.

if you see any job line I missed, tell me and if it is a legit job, I will add it.

See anything I don't have that would normally go into a city?  Tell me.
Gen. Hothauser:
New stuff added

-lower class forest area which includes forest, stream with waterfall, animals running around, and sharks
-slope up to mining area
-mountain area surrounding poor and admin areas
-thoughts on how to do illegal parking crime
-fisherman class

things to be added
-Middle class house area
-jailing + crime
-more jobs
•bus boy + food job line
•Substitute teacher + education line
•Cop + crime prevention line
•gangster and crime line
•mayor and politics line
•farmer
•others

Navigation
Message Index
Next page
Previous page

Go to full version