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| Uber City RP Revamped (new stuff added as of 12/1/11) |
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| gambill1998:
awesome, btw see if you can add pets, or see if you could hire bots. |
| Gen. Hothauser:
--- Quote from: Soundwaver7 on November 29, 2011, 10:37:19 PM ---VCE. Use varlinks or lastplayer message --- End quote --- Omg thanks so much for Varlinks. I had watched a Varlink tutorial some time ago when I was starting VCE but i had no idea what he was talking about. But now I get it and will use it. And what does the lastplayermessage thing do? I couldn't find it after searching a bit. Nvm, I found it. If there is a variable replacer that describes what the player had said in his chat message, like <var:cl:playerchat> so that one could make a bank function to ask if a person wants to take out money-1 for yes, 2 for no which I can do with Varlinks, then the player would type the amount in he wants. This amount is <var:cl:playerchat> which I could then convert to money, $. If anyone knows of such a replacer, post the link here. I couldn't find anything searching. Oh, and as with my promise I forgot to add to the OP, anyone who helps me gets a street named after them in-game. These will be seen via the little green street-name signs you see that my clan's main print maker is working on. The size of the contribution equates to the size of the street/road/lane/highway. |
| Gen. Hothauser:
--- Quote from: Destiny/Zack0Wack0 on July 23, 2011, 09:06:01 PM ---Yeah, that's a bug I fixed in the next version a while ago. I can't release the new update 'officially' yet (it needs more testing, because of the changes I made to the replacer system) so I'll give out a public beta of it, make sure you report all bugs. Want to be a cool kid in the beta? $Pref::Server::ExperimentalVCE = 1; --- Code: --- if($Pref::Server::ExperimentalVCE) { registerVCEFunction("color","color"); registerVCEFunction("bitleft","bitleft"); registerVCEFunction("bitright","bitright"); registerVCEFunction("bitand","bitand"); registerVCEFunction("bitor","bitor"); registerVCEFunction("bitxor","bitxor"); registerVCEFunction("ceil","ceil"); registerVCEFunction("floor","floor"); registerVCEFunction("abs","abs"); registerVCEFunction("rand","rand"); registerVCEFunction("len","len"); registerVCEFunction("tan","tan"); registerVCEFunction("cos","cos"); registerVCEFunction("sin","sin"); registerVCEFunction("atan","atan"); registerVCEFunction("acos","acos"); registerVCEFunction("asin","asin"); registerVCEFunction("add","add"); registerVCEFunction("sub","sub"); registerVCEFunction("mod","mod"); registerVCEFunction("mul","mul"); registerVCEFunction("div","div"); registerVCEFunction("pow","pow"); registerVCEFunction("root","root"); registerVCEFunction("sqrt","sqrt"); registerVCEFunction("deg","deg"); registerVCEFunction("rad","rad"); registerVCEFunction("x","x"); registerVCEFunction("y","y"); registerVCEFunction("z","z"); registerVCEFunction("dist","dist"); registerVCEFunction("cross","cross"); registerVCEFunction("dot","dot"); registerVCEFunction("norm","norm"); } --- End code --- <fnc:rand:1:6> random number between 1 and 6. Other beta features: [*]More character space in VCE outputs [*]Added <var:cl:hatColor>, <var:cl:accentColor>, <var:cl:chestColor>, etc. Modifying them will change the colour of the client's appearance. [*]Made it so you can modify <var:cl:hat>, <var:cl:accent>, <var:cl:chest>, etc. To modify you need to provide the name of the node you want to change it, these are the same types of nodes as Bot Events so have a look at those [*]I fixed function arguments which have been broken for who knows how long, I wasn't even aware they were broken at all [*]Note to developers: registerSpecialVar(...) is now deprecated. Please change it to registerVCEReplacer(...) [*]<var:...> and <varlink:...> can now be alternatively be written as <vr:...> and <vl:...> [*]<var:nb_brickname:variable> Can now also be written as <var:nb:brickname:variable> [*]<varlink:message_variable:value> can now be written as <varlink:message:variable:value> [*]Rewrote entire variable replacer parsing, the code is now much nicer & better performing [*]Improved code here and there [*]Merged relayCallFunction into callFunction, sorry if this breaks anything, should have been like this at the beginning [*]Embedded replacers, ie. <var:br:array<var:br:x>> The only problems are usually logic problems. If you're not going to contribute with your "VCE5+ is gay" ideology, go away. I'm sick of seeing your crap in every VCE related topic. --- End quote --- Is the part I have red colored what I can use for my below request? A player types an amount and that amount becomes their money? |
| Soundwaver7:
--- Quote from: Gen. Hothauser on November 15, 2011, 12:12:14 AM ---And now I'm in a pickle because I need a way to constantly display a players stats, such as money, job, exp, health, hunger, property. It has to be done with events so I assume it will utilize the firerelay to keep it going. --- End quote --- http://forum.blockland.us/index.php?topic=139294.0 or http://forum.blockland.us/index.php?topic=107604.0 I prefer the first one. --- Quote from: Gen. Hothauser on November 30, 2011, 12:24:31 AM ---Is the part I have red colored what I can use for my below request? A player types an amount and that amount becomes their money? --- End quote --- I think that just means you can type a varlink differently than before. (correct me if I'm wrong) |
| Gen. Hothauser:
--- Quote from: Soundwaver7 on November 30, 2011, 06:27:59 PM ---http://forum.blockland.us/index.php?topic=139294.0 or http://forum.blockland.us/index.php?topic=107604.0 I prefer the first one. I think that just means you can type a varlink differently than before. (correct me if I'm wrong) --- End quote --- Ya, I had said that I used HUD print in one of these previous posts And k for the second response. |
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