Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(

Author Topic: Fantasy Nations; a Turn Based Civ Game! - Year 3, Round 3! Logo, </3 Tingalz >:(  (Read 27311 times)


Welcome to Fantasy Nations, the fantasy/medieval game where YOU are the maniacal dictator! If you wish to join, simply post the name of your nation and where you want to start! If there are too many nations already or if the game is already too far in, you may join an existing nation if the leader of said nation allows it.

Rules Version 1.1 - http://www.mediafire.com/?hm4o8t99s81a20s
Change Log : Update on what "Free" Actions include.
If you have any questions about the rules, be sure to ask! Not everything is set in stones, and they are subject to change!
Free actions also include creating settlers! I don't feel like updating the rules but there you go.

Existing Nations -
Tingolia
King - Tingalz
Vice What ever - Aces
Tingolia City Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 8 - 36 22
Tubesra Level 1 Needs 3 Food, Producing 6 per turn Happiness 1, Food 8, 33 22
Kufssa Level 0 Needs 2 Food, Producing 2 per turn Happiness, 1, Food 2, 44 18
Warfare - 0 (Militia)
Magic - 0
Tech - 0 (Pick Axes, Axes, Roads, Boat, Settlers, Universities, Cave Scouts, Marketplace)
Stone - 9 (+6 Per Turn, 3 Quarry)
Copper ore - (1 Mine, 1 per turn) 5 Copper ore
Wood - 12 (1 Logging camp, 2 wood every turn)
Units - Boat 34, 23 (No cargo)

Race: Tall humanoids (Tingolians)

Aureus
Sultan - Kiddeh
Serbul Level 2 needs 5 food, Producing 6 per turn Happiness 2, Food 8 - 25 29
Jahad (Level 1) Requires 3 food, Producing 0 food Per turn Happiness 0, Food 2 - 22, 33
Race: Working Civilians (Gerudeko)
Bala Level 0 Requires 2 Food, Producing 0 Food Per Turn Happiness 0, Food 2 - 22, 25

Warfare - 0 (Militia, Wooden Swords, Stone Swords)
Magic - 0 (Knowledge of Magic)
Tech - 0 (Axes, Roads)
Stone - 0
Wood - 14

Units : Militia, Wood Swords, 25-30
Race:  Aureans - Averagely tall, stout, humanoid beings with clawed, big-toed feet, bent back legs, (like a horse's hind legs) short but pointy ears, beady orange eyes with small black pupils, a bold, short snout, and yellowish-mustard skin

Imperia
Regis imperium - Kill All
Orasul de Anghilâ (Has Temple) Level 2 needs 5 food producing 4 per turn, Happiness 2, Food 1 - 35, 01
Warfare - 0 (Militia)
Magic - 0 (Knowledge of Magic, Offensive Magic)
Tech - 0 (Pick-Axes, Universities, Axes, Boats)
Stone ( 2 Quarry, +4 Per turn, ) - 23
Wood - 6

Units - Boat (The Antelope), Cargo (Settlers to 1703) 29-00
Militia (The Divine Avengers, +2 to attack roles) 34-02

Race: Chimera (Eel-like humanoids, look up resistance for details, without the smokestacks)

Greater Halian Cooperative
Executor - Comr4de
Vice Executor - masterockets
Field Marshal - Viodix

Halis Level 2 needs 5 food Producing 6 per turn, Happiness 2, Food 5 - 49 29
Sa'Cea Level 1 Needs 3 food Producing 4 Per turn, Happiness 0, Food 7, - 44 26
Bork'an Level 0 Needs 2 Food Producing 2 Per Turn, Happiness 0, Food 4 - 50 32

Warfare - 0 (Wood Weapons, Militia)
Magic - 0
Tech - 2 (Axes, Roads, Pickaxes, Boats, Wood Walls, cave scouts)
Stone 2 Quarry, +4 Stone per turn - 12 (12/25 for university)
Wood 1 Lumber Camp, +2 per turn - 12 (12/15 for university)

Units - Boat (dikbutt) 49-30
Militia (1st Stormwind, Wood Weapons) 44-26
Militia (2nd Stormwind, Wood Weapons) 46-26

Onoangsun

King - Tomcat
Onoangsun Level 1.5, Needs 3 food, Producing 6 per turn Happiness 3, Food 12 - 29 04
Bardem Level 0, Needs 2 Food, Producing 0 per Turn Happiness, 0, Food 0 - 37 08
Warfare - 0
Magic - 0
Tech - 0  (Pick Axes, Smelting, Wooden Weapons, Militia)
Stone (3 quarry, +6 per turn) - 20
Wood - 6
Race: A race of short, stout humanoids who love mining, feel uncomfortable around nature and Tingolans, and get pissed at having no hooch for a large amount of time. Better metal smithing than other races, but generally slower. Pretty much Dwarves.

Wizzeh Collective
Lich King - Wizzeh
Grand Summoner - A.R.C.
City of Bones Level 1.5, Needs 3 food, Producing 4 per turn Happiness 3, Food 1 - 57.08
Dessicatus Level 1 , Needs 3 Food, Producing 2 Per turn Happiness 1, Food 1, - 56.09

Warfare - 0
Magic - 0 (Knowledge of Magic)
Tech - 2  (Pick Axes, Axes, Settlers, Marketplace)
Stone (2 Quarry, 4 stone per turn)- 10
Wood (Logging Camp, +2 per turn) - 10

Units - Boat (The Eldritch Wake) Cargo : Settlers  00-15

Race : Undead

Aurinao
Dalar Level 1.5, Needs 3 food, Produces 6 per Round Happiness 0, Food 11 - 35.12
Warfare - 0 (Militia)
Magic - 0 (Knowledge of magic)
Tech - 1  (Axes, Pick Axes, Roads, cave scouts, Temple)
Stone 2 Quarry, +4 per turn - 16
Wood  (Lumber Mill +2 Per Turn) - 11

Units : Militia (Defenders of Home) Militia, Wooden Swords +1 Attack - 36 13
Race: Humanoids with Pointy ears (Not elves)


Current Map



If you have any questions about what tiles are what, be sure to ask!

Research Trees; As your kingdom survives in the years, it will gain the ability to use more advance research trees!
Availible Skill trees to all level 0's : Basic Tech Basic Magic Basic Warfare
Available Skill trees to all Level 1's : Tech 2
« Last Edit: November 18, 2011, 09:23:55 PM by A.R.C. »

Tingolia
36 22
City: Tingolia City
Race: Tall humanoids (Tingolians)
« Last Edit: November 08, 2011, 01:22:23 PM by Tingalz »

Need race and city name.

Gebelin (pronounced Jeh-bell-in)
25, 29
City: Serbul
Race: Civilized humanoids (Gebelians)


I suggested a system like this to A.R.C: (i'm Gizbro)

http://www.mediafire.com/?1z23rne8c7t3xn2

I think it would be much simpler, and should be used.  What do you guys think?
« Last Edit: November 09, 2011, 11:58:03 AM by Kiddeh »

Tingolia
36 22
City: Tingolia City
Race: Tall humanoids (Tingolians)
Current Map

Tingolia
Tingolia City, Happiness 0, Food 0 - 36 22
Tingolia Founded! As you are the first to start, you get first turn!

"I recommend procuring a food source, sir." - Tingolian Advisor

Also make a Tingolian Flag if you want to.
« Last Edit: November 08, 2011, 01:32:25 PM by A.R.C. »

Deep fry the advisor
Build farm on 36.21
Research technology
Scout out land

Also make a Tingolian Flag if you want to.
« Last Edit: November 08, 2011, 01:34:58 PM by Tingalz »

Deep fry the advisor
Build farm on 36.21
Research technology
Scout out land

Current Map

Tingolia
Tingolia City, Happiness 1, Food 2 - 36 22
Tingolia has Created a farm!
Tingolia has Researched Tech!
"We've got plenty of farmland, Sire. Also some mountains that might contain ore. They're are also good for stone. There are also some plains, not much use from them I suppose." - Tingolian Scout
Gebelin (pronounced Jeh-bell-in)
25 29
City: Serbul
Race: Civilized humanoids (Gebelians)
Gebelin formed! It is now your turn!

Gebelin
Serbul, Happiness 0, Food 0 - 25 29




Name: Aureus
City: Serbul
Race:  Aureans - Averagely tall, stout, humanoid beings with clawed, big-toed feet, bent back legs, (like a horse's hind legs) short but pointy ears, beady orange eyes with small black pupils, a bold, short snout, and yellowish-mustard skin
« Last Edit: November 09, 2011, 12:24:36 PM by Kiddeh »

Pladdington
22 34
City: Stadt der großen (Lol German)
Race: Working Civilians (Gerudeko)
« Last Edit: November 08, 2011, 01:57:31 PM by plad101 »

Chop wood on 24, 30
Research technology
Scout out land
Current Map

Gebelin
Serbul, Happiness 1, Food 2 - 25, 29
Serbul has Build farm on 25, 28!
Serbul has researched Tech! You know how to make roads now! (Goes for you too, tingalz.)

"Sir, we have a lot of woodlands around us with plenty of game. We also have some plains, if we did some work on them, we could raise livestock there. We also have some desert. Plenty of sand  there, M'lord." Gebelian Scout


Pladdington
22 33
City: Stadt der großen (Lol German)
Race: Working Civilians (Gerudeko)

Your turn.


Also, if someone doesn't make their turn in a long time (~half an hour or so) they will be skipped.
If you're not sure what you can do, just ask.
« Last Edit: November 08, 2011, 02:21:42 PM by A.R.C. »

I'll put my coordinates in once i get out of school and am able to load the map......
Imperia
???????
City: Orasul de Anghilâ
Race: Chimera (Eel-like humanoids, look up resistance for details, without the smokestacks)