| Blockland Forums > Help |
| RainbowMe Client Code |
| << < (3/4) > >> |
| carolcat:
--- Quote from: Orion on November 11, 2011, 09:43:40 AM ---it lags extremely. --- End quote --- It's never lagged my server when my friends use it. |
| KoopaScooper:
in term it only really lagged people who were using a pentium II the rest is propaganda |
| Reshiram:
Wasn't this more aesthetic than anything anyway? I don't think people should of complained to Badspot in the first place. |
| riley8:
Okay, back to Coding. Just copy and paste a code and I'll thank you some way. I would like: Hat Torso Both Arms Both Feet To have Rainbow. |
| riley8:
--- Quote from: riley8 on November 11, 2011, 03:25:45 PM ---Okay, back to Coding. Just copy and paste a code and I'll thank you some way. I would like: Hat Torso Both Arms Both Feet To have Rainbow. --- End quote --- Code: if (!$RainbowPlayerBindings) { $remapDivision[$remapCount] = "Rainbow Player"; $remapName[$remapCount] = "Activate/Deacticate"; $remapCmd[$remapCount] = "RainbowPlayerToggle"; $remapCount++; $RainbowPlayerBindings=true; } $RainbowPlayerCount = 0; $RainbowPlayerFlag = 0; $RainbowPlayerTempPack = $pref::Avatar::PackColor; $RainbowPlayerTempHat = $pref::Avatar::HatColor; $RainbowPlayerTempLLeg = $pref::Avatar::LLegColor; $RainbowPlayerTempRLeg = $pref::Avatar::RLegColor; $RainbowPlayerTempAccent = $pref::Player::AccentColor; $RainbowPlayerTempHead = $pref::Player::HeadColor; $RainbowPlayerTempHip = $pref::Player::HipColor; $RainbowPlayerTempRhand = $pref::Player::RhandColor; $RainbowPlayerTempLHand = $pref::Player::LHandColor; $RainbowPlayerTempRArm = $pref::Player::RArmColor; $RainbowPlayerTempLArm = $pref::Player::LArmColor; $RainbowPlayerTempTorso = $pref::Player::TorsoColor; $RainbowPlayerTempSecondPack = $pref::Avatar::SecondPackColor; function RainbowPlayerToggle(%val) { if(%val) { if($RainbowPlayerFlag==0) { $RainbowPlayerFlag=1; $RainbowPlayerTempPack=$pref::Avatar::PackColor; $RainbowPlayerTempHat=$pref::Avatar::HatColor; $RainbowPlayerTempLLeg=$pref::Avatar::LLegColor; $RainbowPlayerTempRLeg=$pref::Avatar::RLegColor; $RainbowPlayerTempAccent=$pref::Avatar::AccentColor; $RainbowPlayerTempHip=$pref::Avatar::HipColor; $RainbowPlayerTempRHand=$pref::Avatar::RHandColor; $RainbowPlayerTempLHand=$pref::Avatar::LHandColor; $RainbowPlayerTempLArm=$pref::Avatar::LArmColor; $RainbowPlayerTempRArm=$pref::Avatar::RArmColor; $RainbowPlayerTempTorso=$pref::Avatar::TorsoColor; $RainbowPlayerTempHead=$pref::Avatar::HeadColor; $RainbowPlayerTempSecondPack=$pref::Avatar::SecondPack; RainbowPlayerLoop(); } else if($RainbowPlayerFlag==1) { $RainbowPlayerFlag=0; cancel($RainbowPlayer); $pref::Avatar::PackColor=$RainbowPlayerTempPack; $pref::Avatar::HatColor=$RainbowPlayerTempHat; $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg; $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg; $pref::Avatar::AccentColor=$RainbowPlayerTempAccent; $pref::Avatar::HipColor=$RainbowPlayerTempHip; $pref::Avatar::RHandColor=$RainbowPlayerTempRHand; $pref::Avatar::LHandColor=$RainbowPlayerTempLHand; $pref::Avatar::HeadColor=$RainbowPlayerTempHead; $pref::Avatar::LArmColor=$RainbowPlayerTempLArm; $pref::Avatar::RArmColor=$RainbowPlayerTempRArm; $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso; $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack; clientcmdupdateprefs(); } } } function rainbowreset() { cancel($RainbowPlayer); $pref::Avatar::PackColor=$RainbowPlayerTempPack; $pref::Avatar::HatColor=$RainbowPlayerTempHat; $pref::Avatar::LLegColor=$RainbowPlayerTempLLeg; $pref::Avatar::RLegColor=$RainbowPlayerTempRLeg; $pref::Avatar::AccentColor=$RainbowPlayerTempAccent; $pref::Avatar::HipColor=$RainbowPlayerTempHip; $pref::Avatar::RHandColor=$RainbowPlayerTempRHand; $pref::Avatar::LHandColor=$RainbowPlayerTempLHand; $pref::Avatar::LArmColor=$RainbowPlayerTempLArm; $pref::Avatar::RArmColor=$RainbowPlayerTempRArm; $pref::Avatar::HeadColor=$RainbowPlayerTempHead; $pref::Avatar::TorsoColor=$RainbowPlayerTempTorso; $pref::Avatar::SecondPackColor=$RainbowPlayerTempSecondPack; clientcmdupdateprefs(); } function RainbowPlayerLoop() { if($RainbowPlayerCount > 63) $RainbowPlayerCount = 0; $R=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0); $G=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+21.0); $B=0.5+0.5*mSin($RainbowPlayerCount*3.14/16.0+42.0); $pref::Avatar::PackColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::HatColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::LLegColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::HeadColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::RLegColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::AccentColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::HipColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::RHandColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::LHandColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::LArmColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::RarmColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::TorsoColor=$R SPC $G SPC $B SPC "1"; $pref::Avatar::SecondPackColor=$R SPC $G SPC $B SPC "1"; clientcmdupdateprefs(); $RainbowPlayerCount++; $RainbowPlayer=schedule(100,0,RainbowPlayerLoop); } |
| Navigation |
| Message Index |
| Next page |
| Previous page |