Author Topic: User Content alpha  (Read 29509 times)

Did everything correctly.
Went in config, made the content folder, data in content, shapes in data, and put the brick textures in shapes.
The textures aren't working.
EDIT: Squideey's textures seem to differ from the backup ones I have.
Checking this.

Got it working.
« Last Edit: November 13, 2011, 11:18:50 PM by Kobewarrior »


can someone tell me how to replace the crosshair??

I think it is because that before add-ons are loaded the Window thing is set already, so changing it wont make a difference to the game. :|

I have the same issue :(

This is nice, I'll be using this when I get my computer backGrounded...



There's probably a way to fix this.
Either loop through all the GuiWindow bitmaps, or figure out a way to execute the script when the game first starts up

(if it really does export the window GUI's before anything else)

I love you zac, also UI topic is back up.

The game doesn't automagically make the folders and put the brick textures in them for you.

LOL, automagically
He did that on purpose.

Help, window frame is not changing :(

Help, window frame is not changing :(



Why have the auth bar and buttons changed but the borders have not? I have the borders named "blockWindow".

I think it is because that before add-ons are loaded the Window thing is set already, so changing it wont make a difference to the game. :|

There is a way around this, but I don't think Badspot would like me to share how to start Blockland without the launcher.

I know how to fix it, I just need to work out the correct method to do it. It's undocumented crap builtin to Torque.

There is a way around this, but I don't think Badspot would like me to share how to start Blockland without the launcher.
With all the good updates coming out recently- like tele doors, prepper, and the Halloween brick pack, I wouldn't want to start without the launcher anyways.

I know how to fix it, I just need to work out the correct method to do it. It's undocumented crap builtin to Torque.

Sweet, i'll be waiting for the update then :)