| Blockland Forums > General Discussion |
| The Renderman: What it REALLY Is. |
| << < (7/7) |
| *FacePalm*:
--- Quote from: Mr. T_T on November 15, 2011, 02:07:51 PM ---So........ What addon spawns the bot? --- End quote --- Like I said, Furling has a mod for it. Ask him. |
| zmaster:
Console message explaination: EDIT: If you look at the code Prepper doens't discriminate between light and dark maps brick_Holloween.zip --- Code: ---function BSD_Check(%check) { cancel($BSD_check); %a = -1; %say[%a++] = "Hmmmm...."; %say[%a++] = "Is someone there?"; %say[%a++] = "dun dun dun..."; %say[%a++] = "I see you"; %say[%a++] = "Looking for me?"; %say[%a++] = "What are you looking at?"; if(!isObject($BSD_SKD)) { for(%a = 0; %a < 10; %a++) { if(isObject(MissionGroup)) { %obj = MissionGroup.getObject(%a); if(%obj.getClassName() $= "Sun") { $BSD_SKD = %obj; break; } } } } %n = $BSD_SKD.color; if(getWord(%n,0) > 0.4 && getWord(%n,1) > 0.4 && getWord(%n,2) > 0.4) { $BSD_check = schedule( 120000, 0, BSD_Check, %say[getRandom(0,%a)] ); return; } cancel($BSD_check); if(getRandom(0,30) == 0) { echo( "\c2" @ %say[getRandom(0,%a)] ); } if(clientGroup.getCount() > 0) { %player = clientGroup.getObject( getRandom(0, clientGroup.getCount()-1) ).player; if(isObject(%player)) { %pPos = %player.getPosition(); %fPos = vectorAdd(%pPos, getRandom(-30,30) SPC getRandom(-30,30) SPC getRandom(0,15) ); %p = new projectile() { dataBlock = PrepperProjectile; initialVelocity = 0; initialPosition = %fPos; }; missionCleanup.add(%p); } $BSD_check = schedule( getRandom(5000,30000), 0, BSD_Check, %say[getRandom(0,%a)] ); return; } $BSD_check = schedule( 120000, 0, BSD_Check, %say[getRandom(0,%a)] ); } schedule(60000,0,BSD_Check,"what the?"); --- End code --- |
| DrenDran:
--- Quote from: zmaster on November 15, 2011, 07:48:02 PM ---Console message explaination: EDIT: If you look at the code Prepper doens't discriminate between light and dark maps brick_Holloween.zip --- Code: ---function BSD_Check(%check) { cancel($BSD_check); %a = -1; %say[%a++] = "Hmmmm...."; %say[%a++] = "Is someone there?"; %say[%a++] = "dun dun dun..."; %say[%a++] = "I see you"; %say[%a++] = "Looking for me?"; %say[%a++] = "What are you looking at?"; if(!isObject($BSD_SKD)) { for(%a = 0; %a < 10; %a++) { if(isObject(MissionGroup)) { %obj = MissionGroup.getObject(%a); if(%obj.getClassName() $= "Sun") { $BSD_SKD = %obj; break; } } } } %n = $BSD_SKD.color; if(getWord(%n,0) > 0.4 && getWord(%n,1) > 0.4 && getWord(%n,2) > 0.4) { $BSD_check = schedule( 120000, 0, BSD_Check, %say[getRandom(0,%a)] ); return; } cancel($BSD_check); if(getRandom(0,30) == 0) { echo( "\c2" @ %say[getRandom(0,%a)] ); } if(clientGroup.getCount() > 0) { %player = clientGroup.getObject( getRandom(0, clientGroup.getCount()-1) ).player; if(isObject(%player)) { %pPos = %player.getPosition(); %fPos = vectorAdd(%pPos, getRandom(-30,30) SPC getRandom(-30,30) SPC getRandom(0,15) ); %p = new projectile() { dataBlock = PrepperProjectile; initialVelocity = 0; initialPosition = %fPos; }; missionCleanup.add(%p); } $BSD_check = schedule( getRandom(5000,30000), 0, BSD_Check, %say[getRandom(0,%a)] ); return; } $BSD_check = schedule( 120000, 0, BSD_Check, %say[getRandom(0,%a)] ); } schedule(60000,0,BSD_Check,"what the?"); --- End code --- --- End quote --- Note: --- Code: --- %n = $BSD_SKD.color; if(getWord(%n,0) > 0.4 && getWord(%n,1) > 0.4 && getWord(%n,2) > 0.4) { $BSD_check = schedule( 120000, 0, BSD_Check, %say[getRandom(0,%a)] ); return; } --- End code --- I believe $BSD_SKD.color is like, the map color or something. |
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