Author Topic: Crashed in Blockland before engine starts.  (Read 1185 times)

I try to run on my window xp pc but is keep crashing.
Pic: http://imageshack.us/photo/my-images/140/crashed.png/

Remove Script_Notify, you don't need it anymore.

Post the file config/server/ADD_ON_LIST.cs.

Remove Script_Notify, you don't need it anymore.

Post the file config/server/ADD_ON_LIST.cs.
Lol i never knew that I had that and here you go.

Maybe try deleting the My Documents/Blockland folder and let the patcher re-get the stuff.

Might want to back up your stuff first.


I was about to make this topic

Ya but still can't find what wrong with it.

Can you please upload your client.log file (it's a Slayer thing). You can find it in config/client/Slayer.

Badspot

  • Administrator
Run BlocklandLauncher.exe -trace
Wait for game to crash
Post console.log

Here you go badspot.
Quote
setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 2)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  (ARB|EXT)_texture_env_add
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  EXT_texture_filter_anisotropi c
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
%
OpenGL driver information:
  Vendor: SiS
  Renderer: 661 VGA
  Version: 1.4.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 2)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  (ARB|EXT)_texture_env_add
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  EXT_texture_filter_anisotropi c
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
%
OpenGLDevice::setScreenMode 800 600 32 60 0
%
OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
%
--------- Loading Client Add-Ons ---------
%
Binding server port to default IP
UDP initialized on port 15368
Engine initialized...
%
Can you please upload your client.log file (it's a Slayer thing). You can find it in config/client/Slayer.
Here but it still crashed after re installing it.

Badspot

  • Administrator
1. That's not the entire console.log
2. You didn't run -trace
3. It didn't crash

I also got it

Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 800 600 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 800x600x32@60hz (fs)...
  winState.hGLRC exists
Killing the texture manager...
%