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| Crashed in Blockland before engine starts. |
| << < (3/3) |
| Badspot:
1. That's not the entire console.log 2. You didn't run -trace 3. It didn't crash |
| Dimitri Pentrenko:
I also got it Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle this better... Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better... --------- Loading Common --------- Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle this better... Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better... Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- % % --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. % --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. % --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. % Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 640 480 32 0 1 safeModeOn = 1 fixedFrame size = 3 caption size = 26 maxWindowWidth = 1018 maxWindowHeight = 736 Setting screen mode to 640x480x32@60hz (fs)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Changing the display settings to 640x480x32@60Hz... Creating a new full-screen window... Acquiring a new device context... Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Making the new rendering context current (2)... OpenGLDevice::setScreenMode 800 600 32 60 1 safeModeOn = 1 fixedFrame size = 3 caption size = 26 maxWindowWidth = 1018 maxWindowHeight = 736 Setting screen mode to 800x600x32@60hz (fs)... winState.hGLRC exists Killing the texture manager... % |
| Badspot:
http://forum.blockland.us/index.php?topic=176633.0 |
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