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Crashed in Blockland before engine starts.

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Badspot:

1. That's not the entire console.log
2. You didn't run -trace
3. It didn't crash

Dimitri Pentrenko:

I also got it

Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
 this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 800 600 32 60 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 800x600x32@60hz (fs)...
  winState.hGLRC exists
Killing the texture manager...
%

Badspot:

http://forum.blockland.us/index.php?topic=176633.0

Pages: << < (3/3)

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