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Crashed in Blockland before engine starts.

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Dimitri Pentrenko:

I was about to make this topic


Shy_Guy:

Ya but still can't find what wrong with it.

Greek2me:

Can you please upload your client.log file (it's a Slayer thing). You can find it in config/client/Slayer.

Badspot:

Run BlocklandLauncher.exe -trace
Wait for game to crash
Post console.log

Shy_Guy:

Here you go badspot.
--- Quote ---setModPaths: invalid mod path directory name: 'config'
--------- Loading Common ---------
setModPaths: invalid mod path directory name: 'config'
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 800 600 32 60 0
Setting screen mode to 800x600x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 2)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  (ARB|EXT)_texture_env_add
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  EXT_texture_filter_anisotropi c
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
%
OpenGL driver information:
  Vendor: SiS
  Renderer: 661 VGA
  Version: 1.4.0
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 2)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  (ARB|EXT)_texture_env_add
  WGL_EXT_swap_control
  GL_EXT_multi_draw_arrays
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  EXT_texture_compression_s3tc
  3DFX_texture_compression_FXT1
  EXT_texture_filter_anisotropi c
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
%
OpenGLDevice::setScreenMode 800 600 32 60 0
%
OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3
%
Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor
Loading compiled script base/client/ui/allClientGuis.gui.
%
--------- Loading Client Add-Ons ---------
%
Binding server port to default IP
UDP initialized on port 15368
Engine initialized...
%
--- End quote ---

--- Quote from: Greek2me on November 15, 2011, 10:52:02 PM ---Can you please upload your client.log file (it's a Slayer thing). You can find it in config/client/Slayer.

--- End quote ---
Here but it still crashed after re installing it.

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