Blockland Forums > Help
Fullscreen Problem
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Khain:
Whenever I start Blockland with fullscreen, I crash, pop ups the following message: "Blockland.exe has stopped working".
Here's console:
--- Code: ---//-------------------------- 11/16/2011 -- 22:07:15 -----
Processor Init:
AMD (unknown), ~3.20 Ghz
(timed at roughly 3.21 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v20 build 1491
Module Directory: C:/Documents and Settings/Rosenia/My Documents/Blockland
Profile Path: C:/Documents and Settings/Rosenia/My Documents/Blockland
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
Setting screen mode to 640x480x32@60hz (fs)...
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 1024 768 32 60 1
Setting screen mode to 1024x768x32@60hz (fs)...
--- End code ---
Thanks, Khain.
Badspot:
Update your video drivers http://www.geforce.com/Drivers/Results/38913 and try again
Khain:
--- Quote from: Badspot on November 17, 2011, 07:08:29 AM ---Update your video drivers http://www.geforce.com/Drivers/Results/38913 and try again
--- End quote ---
Didn't work.
Here's the console:
--- Code: ---//-------------------------- 11/17/2011 -- 13:57:08 -----
Processor Init:
AMD (unknown), ~3.20 Ghz
(timed at roughly 3.19 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Syntax error in input.
Blockland v20 build 1491
Module Directory: C:/Documents and Settings/Rosenia/My Documents/Blockland
Profile Path: C:/Documents and Settings/Rosenia/My Documents/Blockland
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)
--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
Setting screen mode to 640x480x32@60hz (fs)...
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 1024 768 32 85 1
Setting screen mode to 1024x768x32@85hz (fs)...
--- End code ---
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