Blockland Forums > General Discussion
Was the event limit always locked at 1000?
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Nexus:

--- Quote from: Planr on November 17, 2011, 07:34:56 PM ---Don't you mean the schedule limit?

--- End quote ---

Oh yes this.

I always forget about this because I don't like to event, and I will just write a lazy script to get around eventing.

Probably make a function that will trigger one single scripted event which can loop through all the named bricks without hundreds of schedules.  I don't think this can be done nearly as cleanly through events alone.
M:

--- Quote from: Nexus on November 17, 2011, 07:07:59 PM ---Nonono

name plates

onactivate     namedbrick     disappear-1onactivatenamedbrickdisappear0onactivateselftoggleeventenabled     0 1
Three lines of events on one brick seriously goddamn how can anyone be so inefficient.

--- End quote ---
1536 named bricks will 100% be as efficient
Plus 1536 buttons to control them
shafin25:

--- Quote from: M on November 18, 2011, 01:42:59 AM ---1536 named bricks will 100% be as efficient
Plus 1536 buttons to control them

--- End quote ---
You didn't specify to disappear individually so the assumption was all of it to disappear and then reappear.
People can't read minds through a post, be specific to what you're talking about god dammit.
Mecha:
I was on about at once.
Besides, I found a way around it.
(Reduced it to one layer, made one half dissapear, then the other half dissapears a while after)
Freeze:

--- Quote from: Mecha on November 17, 2011, 03:32:35 PM ---Alright, here's what I was doing:
I was making a DM arena that can be configured into different settings on the fly.
So you could have a platform knife DM one second, and have a checkerboard rocket DM the other.

--- End quote ---
I don't see how that has over 1000 events.
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