| Blockland Forums > General Discussion |
| Was the event limit always locked at 1000? |
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| Nexus:
--- Quote from: Planr on November 17, 2011, 07:34:56 PM ---Don't you mean the schedule limit? --- End quote --- Oh yes this. I always forget about this because I don't like to event, and I will just write a lazy script to get around eventing. Probably make a function that will trigger one single scripted event which can loop through all the named bricks without hundreds of schedules. I don't think this can be done nearly as cleanly through events alone. |
| M:
--- Quote from: Nexus on November 17, 2011, 07:07:59 PM ---Nonono name plates onactivate namedbrick disappear-1onactivatenamedbrickdisappear0onactivateselftoggleeventenabled 0 1 Three lines of events on one brick seriously goddamn how can anyone be so inefficient. --- End quote --- 1536 named bricks will 100% be as efficient Plus 1536 buttons to control them |
| shafin25:
--- Quote from: M on November 18, 2011, 01:42:59 AM ---1536 named bricks will 100% be as efficient Plus 1536 buttons to control them --- End quote --- You didn't specify to disappear individually so the assumption was all of it to disappear and then reappear. People can't read minds through a post, be specific to what you're talking about god dammit. |
| Mecha:
I was on about at once. Besides, I found a way around it. (Reduced it to one layer, made one half dissapear, then the other half dissapears a while after) |
| Freeze:
--- Quote from: Mecha on November 17, 2011, 03:32:35 PM ---Alright, here's what I was doing: I was making a DM arena that can be configured into different settings on the fly. So you could have a platform knife DM one second, and have a checkerboard rocket DM the other. --- End quote --- I don't see how that has over 1000 events. |
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