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████ Issue: Game crashes on fullscreen / startup
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Badspot:
There is an issue where the game crashes when you attempt to switch to full screen mode (this may happen as soon as you start the game if you had previously selected full screen mode).

If you are having this issue, please run the game, wait for it to crash and then post your console.log file found in My Documents\Blockland (windows) or /Users/<yourusername>/Documents/Blockland (macintosh)

As of Blockland r1494 I have added some extra console echoes so hopefully we can track down what is happening.
Darkmaster20:
I've been having a problem where my Resolution selections are showing up with Ratios and I can't use Blockland in Full screen with my resolution anymore.
Badspot:

--- Quote from: Darkmaster20 on November 18, 2011, 04:30:36 PM ---my Resolution selections are showing up with Ratios

--- End quote ---

What?



--- Quote from: Darkmaster20 on November 18, 2011, 04:30:36 PM ---I can't use Blockland in Full screen with my resolution anymore.

--- End quote ---

--- Quote from: Badspot on November 18, 2011, 03:49:47 PM ---run the game, wait for it to crash and then post your console.log file found in My Documents\Blockland (windows) or /Users/<yourusername>/Documents/Blockland (macintosh)

--- End quote ---
Greek2me:

--- Quote from: Badspot on November 18, 2011, 04:50:42 PM ---What?

--- End quote ---
There's a mod that adds ratios in the resolution dropdown and it messes up changing the res.
Khain:
Okay, now that there's a topic for this, hopefully this problem can be fixed.
Here's my console log:

--- Code: ---//-------------------------- 11/18/2011 -- 22:06:28 -----
Processor Init:
   AMD (unknown), ~3.15 Ghz
     (timed at roughly 3.17 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

Syntax error in input.
Blockland v20 build 1494
Module Directory: C:/Documents and Settings/Rosenia/My Documents/Blockland
Profile Path: C:/Documents and Settings/Rosenia/My Documents/Blockland
Total Ram: 2815 MB
OS: Windows XP Professional Service Pack 3 (build 2600)

--------- Parsing Arguments ---------
argc = 2
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
  winState.hGLRC does not exist
  winState.appDC does not exist
  winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 1024 768 32 85 1
  safeModeOn      = 1
  fixedFrame size = 3
  caption size    = 26
  maxWindowWidth  = 1018
  maxWindowHeight = 736
Setting screen mode to 1024x768x32@85hz (fs)...
  winState.hGLRC exists

--- End code ---
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