Blockland Forums > Help
████ Issue: Game crashes on fullscreen / startup
Khain:
Sorry, didn't know it had to be an attrachment. :s
Can't edit, damnit.
Dimitri Pentrenko:
Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
--------- Loading Common ---------
Error opening zip (Add-Ons/Map_SaharaDesert/Map_Afghanistan.zip), need to handle
this better...
Error opening zip (Add-Ons/Print_1x1_XRays.zip), need to handle this better...
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------
%
%
--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.
%
--------- Initializing Base: Server --------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.
%
--------- Initializing Base: Client --------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
%
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 0 1
safeModeOn = 1
fixedFrame size = 3
caption size = 26
maxWindowWidth = 1018
maxWindowHeight = 736
Setting screen mode to 640x480x32@60hz (fs)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Changing the display settings to 640x480x32@60Hz...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
OpenGLDevice::setScreenMode 800 600 32 60 1
safeModeOn = 1
fixedFrame size = 3
caption size = 26
maxWindowWidth = 1018
maxWindowHeight = 736
Setting screen mode to 800x600x32@60hz (fs)...
winState.hGLRC exists
Killing the texture manager...
%
Heres mine
Badspot:
Please do not edit your console log. Post the entire thing.
Sirherg1:
--- Quote from: Darkmaster20 on November 18, 2011, 04:30:36 PM ---I've been having a problem where my Resolution selections are showing up with Ratios and I can't use Blockland in Full screen with my resolution anymore.
--- End quote ---
This is actually because of an add-on called Script_CameraMod. Delete it to get rid of those ratios which lack 1920X1080.
TheLegomaster:
In addition to this bug it appears as though my resolution, 1400x900, has disappeared from the list.