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████ Issue: Game crashes on fullscreen / startup
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Swat 3:
Lets hope Mr.Badspot isn't asleep.
Console attached. Im having the start up fail.
ScratchTehEPICSpaceDude:

--- Quote from: Swat 3 on April 11, 2012, 12:08:55 PM ---Lets hope Mr.Badspot isn't asleep.
Console attached. Im having the start up fail.

--- End quote ---

Again?
Swat 3:
Yup.
It seems to stop a OpenAL Init: OpenAL.

I have the start up problem, anyone can help me?
AWC:
//-------------------------- 4/21/2012 -- 14:50:47 -----
System & Processor Information:
  Mac OS X 10.5.8
  1.0 GB RAM
  2.16 GHz MacBook (Core 2 Duo) (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland Launcher v20m build 1359
Module Directory: /Users/alecc/Downloads
Profile Path: /Users/alecc/Documents/Blockland
Total Ram: 1024 MB
OS: OSX 10.5.8 r199506
--------- Parsing Arguments ---------
argc = 2
argv[0] = /Users/alecc/Downloads/BlocklandLauncher.app/Contents/MacOS/BlocklandLauncher
argv[1] =
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 640x480x32@60Hz...
Created new window for GL [640 x 480].
Successfully set up AGL windowed support [640 x 480]
OpenGL driver information:
  Vendor: Intel Inc.
  Renderer: Intel GMA 950 OpenGL Engine
  Version: 1.2 APPLE-1.5.48
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  EXT_compiled_vertex_array
  NV_vertex_array_range
  3DFX_texture_compression_FXT1
  ATI_FSAA
  ARB_occlusion_query

Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
0 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
Got non-CURLE_OK result on a request, result was 3
 - Request was for ''
CDN Download finished
Writing out game files...
 
HEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEELP! Oh, and while you are reading this, could you make a mobile version of Blockland? It could be a singleplayer only but I just need a mobile version of Blockland that works!
Headshot:
My game is crashing again... Should I post my console.log or can you maybe use a previous one as an example?
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