| Blockland Forums > Help |
| ████ Issue: Game crashes on fullscreen / startup |
| << < (13/14) > >> |
| Swat 3:
Lets hope Mr.Badspot isn't asleep. Console attached. Im having the start up fail. |
| ScratchTehEPICSpaceDude:
--- Quote from: Swat 3 on April 11, 2012, 12:08:55 PM ---Lets hope Mr.Badspot isn't asleep. Console attached. Im having the start up fail. --- End quote --- Again? |
| Swat 3:
Yup. It seems to stop a OpenAL Init: OpenAL. I have the start up problem, anyone can help me? |
| AWC:
//-------------------------- 4/21/2012 -- 14:50:47 ----- System & Processor Information: Mac OS X 10.5.8 1.0 GB RAM 2.16 GHz MacBook (Core 2 Duo) (2 cores) x86 Architecture MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing SSE extensions Input Init: Video Init: Accelerated OpenGL display device detected. Blockland Launcher v20m build 1359 Module Directory: /Users/alecc/Downloads Profile Path: /Users/alecc/Documents/Blockland Total Ram: 1024 MB OS: OSX 10.5.8 r199506 --------- Parsing Arguments --------- argc = 2 argv[0] = /Users/alecc/Downloads/BlocklandLauncher.app/Contents/MacOS/BlocklandLauncher argv[1] = Parsing command line arguments: Blockland launcher running... Loading compiled script base/main.cs. Activating the OpenGL display device... Activating the OpenGL display device... Cleaning up the display device... >> Attempting to change display settings to windowed 640x480x32@60Hz... Created new window for GL [640 x 480]. Successfully set up AGL windowed support [640 x 480] OpenGL driver information: Vendor: Intel Inc. Renderer: Intel GMA 950 OpenGL Engine Version: 1.2 APPLE-1.5.48 OpenGL Init: Enabled Extensions ARB_multitexture (Max Texture Units: 8) EXT_texture_env_combine EXT_packed_pixels EXT_fog_coord ARB_texture_compression EXT_texture_compression_s3tc (ARB|EXT)_texture_env_add EXT_texture_filter_anisotropi c (Max anisotropy: 4.000000) WGL_EXT_swap_control GL_ARB_vertex_buffer_object OpenGL Init: Disabled Extensions EXT_paletted_texture EXT_compiled_vertex_array NV_vertex_array_range 3DFX_texture_compression_FXT1 ATI_FSAA ARB_occlusion_query Loading compiled script base/defaultProfiles.cs. Loading compiled script base/customProfiles.cs. Loading compiled script base/messageBox.cs. Loading compiled script base/MessageBoxOKCancelDlg.gui. Loading compiled script base/MessageBoxOkDlg.gui. Loading compiled script base/MessageBoxYesNoDlg.gui. Loading compiled script base/launcherGui.gui. Downloading manifest from 'http://update.blockland.us/latestVersion.php'... 0 bytes retrieved Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' Got non-CURLE_OK result on a request, result was 3 - Request was for '' CDN Download finished Writing out game files... HEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEELP! Oh, and while you are reading this, could you make a mobile version of Blockland? It could be a singleplayer only but I just need a mobile version of Blockland that works! |
| Headshot:
My game is crashing again... Should I post my console.log or can you maybe use a previous one as an example? |
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