Blockland Forums > General Discussion
Scatterbrained server ideas dump.
Lugnut:
--- Quote from: Dr.Block on November 19, 2011, 05:52:10 AM ---I want to make some sort of challenge/puzzle thing that's based on time travel. You make multiple versions of the same build, and you "time travel" by teleporting between the different versions of the build. For instance, you need to get to the other side of a wall but there's no way to get around it, but if you go "back in time" the wall isn't there "yet" and you can pass.
I can't think of any clever puzzles that use this kind of mechanic but I think it has a lot of potential.
--- End quote ---
I like this too
RedGajin:
A TDM set in modern day London or some other European city (they have cooler buildings then America), where there would be two teams, London Police Force, and Christian Radicalists. The London Police are just patrolling the city in the beginning, and the Radicalists will look like all the other civilian bots walking around. Each Police guy would have a baton, and a pistol to start off. There will be one sharpshooter (can be done with one sniper rifle on a rack, then having it respawn once the minigame resets) with some kind of low powered sniper rifle, and a sheriff (team leader) with a shotgun. Once the Radicalists first bomb explodes or is found, the police armory will open up and there will be magnums and maybe two shotguns and maybe 1 assault rifle. The Radicalists would be equipped with nothing but 1 bomb each, until they set them at the desired places, then secret rooms that only they know of will open and they can get a variety of guns (weak). The point of the game would be for the Radicalists to set all their bombs in as many of the buildings as possible, the Police would try too kill the Radicalists and defuse the bombs once they are set. Radicalists would get points for killing civilians, while the police lose points for killing them. Too win, the Radicalists have to blow up at least 2/3 of however many buildings the builder chooses to put, then they win. If the Police defuse all the set bombs, then they win. Police could not camp in the bomb setting spots because they would be barred by some secret barrier until the first bomb has exploded or been set.
i would do this but i suck at building, i tried before and it just ended up as a bunch of duplicated apartment buildings and a police station.
Kevdude:
Something that's not an RP
Yosher:
A Thanksgiving TDM using the Slayer Boss Battle Mod.
One person is the hunter with a DB Shotgun, and all the others are turkeys. At least one of the turkeys has to survive for them to win. The hunter must take down every single turkey to win. The turkeys can hide in little caves and hay piles and such. I'm working on it right now, I hope it's going to turn out well.
Mecha:
A "Progressive" TDM in a similar setting to just cause 2.
There's resistance and Government on GSF paradise with civillian bots. (They despawn when someone walks a certain distance away from their spawn)
There's water towers and gas pipelines and stuff like that for the resistance to blow up.
Like Battlefeild, each team has tickets.
Government has infinite tickets.
Resistance starts with 300 tickets, and they regenerate tickets at 2 per minute.
There is a "Chaos" meter.
Raising chaos is the resistance goal.
Government have to keep as it low as possible, And if chaos stays at 0 for 5 minutes (This does not happen if it's the start of a round). Or just kill all the resistance.
Chaos is lowered by killing a resistance member or repairing an objective structure, and having no objective structures destroyed for a while. The latter is more effective.
Chaos is raised by killing cops and blowing stuff up. The latter is more effective. The bigger it is, the quicker you get chaos.
As chaos rises, each team is given more options.
Stage 1 - Resistance starts here - Simple pistols. Motorbikes are avalible to spawn. Grenades are usable, but a bit rare to get.
Stage 2 - Government starts here - SMGS and shotguns. Cars are avalible to spawn. Everything in previous stages are easier to get.
Stage 3 - Sniper and assault rifles are avalible for use. Armoured cars can be spawned. Everything in previous stages are easier to get.
Stage 4 - More boom is avalible. Rocket launchers, C4, the lot. But they're kinda hard to get your mitts on. Everything in previous stages are easier to get. Tanks can be spawned rareley, and so can helicopters.
Stage 5 - Everything in previous stages are easier to get. Jets can be spawned, rarley.
Stage 6 - If resistance stays here for a minute, it's over. They win.
As you can see, The government are always one step ahead of the resistance. Also, if chaos lowers, everyone goes down a stage.