Blockland Forums > General Discussion
Events Replacement - How would you prefer?
Doomonkey:
--- Quote from: soba on November 20, 2011, 10:12:51 PM ---I don't really see a difference, you would still be targeting a named brick, only the brick would have multiple names :/
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So you could have a brick in group one and group two.
So you can make 1 brick affected by multiple event groups.
M:
--- Quote from: Reactor Worker on November 20, 2011, 10:04:53 PM ---Really?
Get off the high horse for a moment, what you are suggesting sounds like it would make the eventing system even less accessible to new players. I'm all for making the system easier to use, but don't push new users aside just to make a more potent tool. The community doesn't need something as divisive as Wiremod.
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That comment is, for the most part, about making the two systems compatible with one another side-by-side. (ie, people who don't have/won't use the client mod still being able to use the system)
This would be a ridiculous amount of work only to be giving a rudimentary experience to users who don't know about or refuse to use the mod, as is always the case with anything with clientside support. There's always someone, not catering to them makes you look like an starfish and catering to them is as much work as making the mod in the first place. It's like having to code polyfills to make your javascript work in IE6.
Destiny/Zack0Wack0:
--- Quote from: Reactor Worker on November 20, 2011, 10:04:53 PM ---Really?
Get off the high horse for a moment, what you are suggesting sounds like it would make the eventing system even less accessible to new players. I'm all for making the system easier to use, but don't push new users aside just to make a more potent tool. The community doesn't need something as divisive as Wiremod.
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There's no reason they don't. People who don't understand it or don't want it can use the default event system, people who want to use it can install the add-on. It's funny, because using a more complex system is easier than the current system. If you just want to make a door that disappears and such then the events system is perfect. But as you get closer to making more complex things, the simplicity of the current system bites you in the ass because it becomes much more complicated to make functioning things, such as a computer. VCE and the like might make it easier, but it comes back to the current system being good for simple things but harder to navigate and make larger event projects.
Also, if Clockturn never gets around to making this then I will be making it (although if he makes it I will convince him to let me help it). It will essentially be the next generation version of VCE. The current events system is perfect for small things, but when it comes to large things its just way too hard. Scoped events, input arguments and such would make it so much easier for a lot of people. It might make it more complex, but that's why it's an optional add-on that people who need these extra features or want an easier method of making contraptions can use. It's come to the point where I can't really do anything to VCE to make it easier to make event contraptions.
Orthone:
I always loved the way Enterbrain did their event system in the RPG Maker programs. Probably wouldn't be a great match with Blockland though.
Superb:
--- Quote from: Destiny/Zack0Wack0 on November 21, 2011, 12:30:50 AM ---There's no reason they don't. People who don't understand it or don't want it can use the default event system, people who want to use it can install the add-on. It's funny, because using a more complex system is easier than the current system. If you just want to make a door that disappears and such then the events system is perfect. But as you get closer to making more complex things, the simplicity of the current system bites you in the ass because it becomes much more complicated to make functioning things, such as a computer. VCE and the like might make it easier, but it comes back to the current system being good for simple things but harder to navigate and make larger event projects.
Also, if Clockturn never gets around to making this then I will be making it (although if he makes it I will convince him to let me help it). It will essentially be the next generation version of VCE. The current events system is perfect for small things, but when it comes to large things its just way too hard. Scoped events, input arguments and such would make it so much easier for a lot of people. It might make it more complex, but that's why it's an optional add-on that people who need these extra features or want an easier method of making contraptions can use. It's come to the point where I can't really do anything to VCE to make it easier to make event contraptions.
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If you and roosterturn do start that, ill be glad to help you guys out too.