| Blockland Forums > General Discussion |
| Events Replacement - How would you prefer? |
| << < (7/17) > >> |
| Reactor Worker:
--- Quote from: Destiny/Zack0Wack0 on November 21, 2011, 12:30:50 AM ---There's no reason they don't. People who don't understand it or don't want it can use the default event system, people who want to use it can install the add-on. It's funny, because using a more complex system is easier than the current system. If you just want to make a door that disappears and such then the events system is perfect. But as you get closer to making more complex things, the simplicity of the current system bites you in the ass because it becomes much more complicated to make functioning things, such as a computer. VCE and the like might make it easier, but it comes back to the current system being good for simple things but harder to navigate and make larger event projects. --- End quote --- M's comments imply that the two systems could not coexist, thus user choice isn't a fair excuse for creating such a system. My two many problems with the idea are: * It will raise the barrier to entry for players * It is an unnecessary complication The first problem involves two barriers that will harm new and existing users; GUI(s) will be required to participate in the server and it will have a steeper learning curve than the existing system. It inconveniences and alienates players for minimal gain. Why is it an unnecessary complication? Because you're trying to use eventing to accomplish what would be better served by a script made outside of the game. I don't think eventing was ever intended to be used to produce RPGs or to simulate computers. In doing so, you're being impractical for the sake of impressing people. Gmod's Wiremod is a perfect example of the risks of implementing such an idea. It opened up a whole new way to build contraptions that the creator never envisioned, but it divided the community; it resulted in a pseudo-class-structure of those who knew how to use "Wire" and those that don't. It puts an incredible burden on players to find, download, and install the latest version of the mod lest they miss out on participating in the most active servers. Worse still, creations made using the basic tools of the default game are looked down upon as being primitive and unworthy of praise. New levels of absurdity have been achieved as now the "best" creations are made through some scripting language that then operates through components placed in-game; they have come full circle! And to what end? My point is this: Yes, users may chose whether they download and use the suggested system but, given the pressures that would result from it being prevalent, they would only have the illusion of choice. |
| M:
So in the name of not alienating some users, we should instead keep on with the system we have, which is simple but still difficult to use (once you get some 30+ inputs or 60 outputs it is slow as hell) and has been maimed beyond recognition with strange hacks to make it do things it wasn't meant to (re: VCE), rather than making and using a better system. "We shouldn't move to green technology because people will have to buy new cars" |
| Destiny/Zack0Wack0:
I guess you're under an "illusion" of being unable to read our comments properly then. Clockturn has already explained that that is not what he meant by that post. 1) You won't need to download anything to play on the server or use the functions of any contraptions made with the custom eventing system. Only the host or someone who wants to make something in it will 2) Scripting is a much more complex. Eventing feels more natural to the game in general - and this will be NO MORE COMPLEX than the current eventing system in theory. It will basically just allow you to embed events and other features that won't change it extensively from the current event system, only make it easier to use. 3) So you're encouraging people to turn to scripting and then saying we shouldn't make this because it divides people by their talents? Oh wait, that already exists with scripting! There is already plenty of division of sub communities in the community already, such as people who can build, model, script or event. This would be no different. If I understand you, you're basically saying people shouldn't be able to have an extensive feature, that no one will be required to use, because you think people will find it hard (which if it remains GUI based, it won't be) and therefore be discriminated because of that. You're forgetting one thing: the blockland community is already full of cunts. People are discriminated daily based on absolutely stuffty reasons. |
| popman98:
I don't understand what you mean. Why would he replace the events, tey work fine. Maybe just add some search feature. |
| Dr.Block:
I like the current event system the way it is, regardless of a new system's affect on the community it seems to me like said new system would be pointless. I'm also against turning wrench events into a text editor for scripting in. The nice thing about events is that you can use and have a good understanding of how to "script" with them without actually knowing how to script. Making it into a text editor would be over complicating it for no reason. |
| Navigation |
| Message Index |
| Next page |
| Previous page |