Blockland Forums > General Discussion
Events Replacement - How would you prefer?
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Planr:
I don't like this idea... Plus, wouldn't this mean the events in old blockland saves I have would break with this? It just looks like too much work...
King Leo:
I support this.
As someone said earlier, the current system is damn near impossible to use when you're trying to do something more complex.
A textbased solution would also be very nice.
Melting Plastic:

I envision a Flow Graph System where the building blocks of the flowgraph would be essentially the same as the drop-down lists we have now but with input hubs and output hubs depending on what kind of block it it.

An Input such as OnPlayerTouch would have input sockets for Player/Players (from a separate block called EveryPlayer or NamedPlayer) and Output sockets for A Boolean Trigger (On or Off), Player, and Brick etc..

something along these lines would enable more complex things to use less of these flow graph blocks by using wire to connect output sockets to Input Sockets. 

This wire could also pass things like lists of like-objects possibly.
King Leo:

--- Quote from: Melting Plastic on November 21, 2011, 10:20:36 AM ----snip-

--- End quote ---
Reminds me of Mindstorms. But making complex things may be a bit difficult..
Big Brother:
copy pasting events would be sweet lol
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