| Blockland Forums > Modification Help |
| Deleting all of an object. |
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| Amade:
--- Quote from: Ipquarx on November 23, 2011, 04:36:44 PM ---1. That is not the correct syntax for a for loop. --- End quote --- Yes it is, it'll work just fine. Here's a for loop I've used before: --- Code: ---for(%currTime = formatDate(getDateTime()); DateGreater(%currTime, $CycleBasis); $CycleBasis = DateAddition($CycleBasis, $CycleLength)) { $cyclesPassed++; } --- End code --- While you could argue its messiness, it is syntactically correct and does what it's supposed to. --- Quote from: Ipquarx on November 23, 2011, 04:36:44 PM ---2. The point of a loop is to do something multiple times. If the object your affecting disappears every time the loop goes, if you try to delete a non-existent object, Blockland will throw it's hands up in dispair and give you a annoying error message saying "no such object!". If you're trying to delete multiple objects, you need to have the code delete a new object every time. --- End quote --- Since the loop is using isObject it isn't possible to create an error because the object does not exist. --- Quote from: Ipquarx on November 23, 2011, 04:36:44 PM ---3. A string is not an object. It will always return false. You need to give it an actual object, like a player object or brick, for it to confirm it's an object. --- End quote --- If an object is given a name (such as localClientConnection) it can be referenced by its name. |
| Superb:
Amade beat me to it, ip you should know what you are talking about before trying to teach. :cookieMonster: |
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