Blockland Forums > Modification Help
Event system gui improvement. (Almost ready to release, help find bugs)
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Superb:
This doesn't look to good.
Greek2me:

--- Quote from: Superb on November 23, 2011, 09:08:27 PM ---This doesn't look to good.

--- End quote ---
Yeah, the GUI looks really crappy. But that's easy enough to change once it's all scripted.

Actually Dren once you finish scripting this would you want to send it to me so I can make a new GUI?
DrenDran:

--- Quote from: Greek2me on November 23, 2011, 09:04:56 PM ---So this doesn't need anything server-sided? Good.

--- End quote ---
Nope.

--- Quote from: Superb on November 23, 2011, 09:08:27 PM ---This doesn't look to good.

--- End quote ---
What do you mean?
It's obviously not finished yet, I'd just like everyone to keep that in mind.

Once the parameters and named brick abilities are added, and this lets you do everything you could do with the old gui, I hope to start adding the improvment features everyone wants.


edit:

--- Quote from: Greek2me on November 23, 2011, 09:10:39 PM ---Yeah, the GUI looks really crappy. But that's easy enough to change once it's all scripted.

Actually Dren once you finish scripting this would you want to send it to me so I can make a new GUI?

--- End quote ---
Possibily, but a lot of the gui is rooted in the scripting.
What would you like to see change currently?
Ephialtes:
How's this an improvement when you removed a core piece of functionality like enabling and disabling events? I would call it more of a botched face lift.
DrenDran:

--- Quote from: Ephialtes on November 24, 2011, 02:15:29 AM ---How's this an improvement when you removed a core piece of functionality like enabling and disabling events? I would call it more of a botched face lift.

--- End quote ---
I do believe I've explained a few times I want to get the basics working and tested before I start the 'improvements'. Enabling will be added back in later on, I was waiting to see if I could handle/implement it any differently.
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