Blockland Forums > Modification Help
Event system gui improvement. (Almost ready to release, help find bugs)
<< < (9/18) > >>
DrenDran:

--- Quote from: pecon98 on November 25, 2011, 11:42:57 PM ---

--- End quote ---
That would require a server mod.
Not to mention a lot more work lol.

--- Quote from: MrLoL on November 26, 2011, 07:30:28 AM ---make a function to move up/down the lines

--- End quote ---
Kinda pointless though?
jes00:

--- Quote from: DrenDran on November 26, 2011, 08:50:28 AM ---Kinda pointless though?

--- End quote ---
Not really, it would be good for an organized eventer.
zmaster:
How about an option  to do the events in script for advanced users.
Nasoa:
Has multiple targets for one condition been suggested?
DrenDran:

--- Quote from: zmaster on November 26, 2011, 09:41:32 AM ---How about an option  to do the events in script for advanced users.


--- End quote ---
Creating an entire scripting language would not only be a complex and long process, but would require a server mod.
I may consider doing this, but what I have will be released first.

--- Quote from: Nasoa on November 26, 2011, 09:43:12 AM ---Has multiple targets for one condition been suggested?

--- End quote ---
That's already implemented, in terms of brick targets. (there's really nothing to "multitarget" with player/client/projectile/minigame/etc.)
Navigation
Message Index
Next page
Previous page

Go to full version