| Blockland Forums > Modification Help |
| Event system gui improvement. (Almost ready to release, help find bugs) |
| << < (9/18) > >> |
| DrenDran:
--- Quote from: pecon98 on November 25, 2011, 11:42:57 PM --- --- End quote --- That would require a server mod. Not to mention a lot more work lol. --- Quote from: MrLoL on November 26, 2011, 07:30:28 AM ---make a function to move up/down the lines --- End quote --- Kinda pointless though? |
| jes00:
--- Quote from: DrenDran on November 26, 2011, 08:50:28 AM ---Kinda pointless though? --- End quote --- Not really, it would be good for an organized eventer. |
| zmaster:
How about an option to do the events in script for advanced users. |
| Nasoa:
Has multiple targets for one condition been suggested? |
| DrenDran:
--- Quote from: zmaster on November 26, 2011, 09:41:32 AM ---How about an option to do the events in script for advanced users. --- End quote --- Creating an entire scripting language would not only be a complex and long process, but would require a server mod. I may consider doing this, but what I have will be released first. --- Quote from: Nasoa on November 26, 2011, 09:43:12 AM ---Has multiple targets for one condition been suggested? --- End quote --- That's already implemented, in terms of brick targets. (there's really nothing to "multitarget" with player/client/projectile/minigame/etc.) |
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