Blockland Forums > Modification Help

Event system gui improvement. (Almost ready to release, help find bugs)

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DrenDran:


--- Quote from: pecon98 on November 25, 2011, 11:42:57 PM ---

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That would require a server mod.
Not to mention a lot more work lol.

--- Quote from: MrLoL on November 26, 2011, 07:30:28 AM ---make a function to move up/down the lines

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Kinda pointless though?

jes00:


--- Quote from: DrenDran on November 26, 2011, 08:50:28 AM ---Kinda pointless though?

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Not really, it would be good for an organized eventer.

zmaster:

How about an option  to do the events in script for advanced users.


Nasoa:

Has multiple targets for one condition been suggested?

DrenDran:


--- Quote from: zmaster on November 26, 2011, 09:41:32 AM ---How about an option  to do the events in script for advanced users.


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Creating an entire scripting language would not only be a complex and long process, but would require a server mod.
I may consider doing this, but what I have will be released first.

--- Quote from: Nasoa on November 26, 2011, 09:43:12 AM ---Has multiple targets for one condition been suggested?

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That's already implemented, in terms of brick targets. (there's really nothing to "multitarget" with player/client/projectile/minigame/etc.)

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