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[Sort of Solved] Packaging a Ramp Brick

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EpicFrySauce:


--- Quote from: Destiny/Zack0Wack0 on November 24, 2011, 06:34:56 AM ---No amount of experimenting will help you understand UV coords. They drive me insane.

--- End quote ---

Okay but I'm still going to attempt to mess with it... but assuming a fail, it's not like the stretching is really that bad. I can live with it. On a second note about .dts collision, I haven't found any documentation of how to create collision for bricks in blender or milkshape. I know the objects in my 3D scene need to be specific names for the game to recognize it, and I know the collision bounds must only have four vertexes, but I can't seems to get anything when I load up the .dts into the game.

Anyone know how to get a .dts collision file working for ramp collision? Or for that matter, how to package it in a 3D program?

Crêpe:

ah a 10x ramp. I always wanted someone to make that
maybe siba could help you?
or Zack0

EpicFrySauce:


--- Quote from: Crêpe on November 24, 2011, 03:24:25 PM ---ah a 10x ramp. I always wanted someone to make that
maybe siba could help you?
or Zack0

--- End quote ---

Space Guy seems to have a good grasp on how to make custom ramps. He's even made his own brick pack before. Think he would help me out?

Amade:


--- Quote from: EpicFrySauce on November 24, 2011, 02:23:26 PM ---Anyone know how to get a .dts collision file working for ramp collision? Or for that matter, how to package it in a 3D program?
--- End quote ---
I've found this tutorial helpful. Collision is discussed primarily in section 4 (vehicles).

EpicFrySauce:


--- Quote from: Amade on November 24, 2011, 04:47:29 PM ---I've found this tutorial helpful. Collision is discussed primarily in section 4 (vehicles).

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Yes, I've successfully followed that tutorial before. (Excellent tutorial, by the way) I have also tried this tutorial as well but I just can't seem to get any collision. I have no real suspects as to why it won't work... perhaps I should try Milkshape.

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