| Blockland Forums > General Discussion |
| Why are Certain Sections of Code spaced out? |
| (1/1) |
| Becquerel:
For example --- Code: ---datablock fxDTSBrickData (brickCheckpointData){ brickFile = "Add-Ons/Brick_Checkpoint/Checkpoint.blb"; specialBrickType = "Checkpoint"; orientationFix = 1; canCover = false; category = "Special"; subCategory = "Interactive"; uiName = "Checkpoint"; iconName = "Add-Ons/Brick_Checkpoint/Checkpoint"; indestructable = true; }; --- End code --- You see the lines "brickFile" through " indestructable"? Why are they spaced out from the left margin? Is it required, or is it just easy to read Asthetics? |
| Sulfate:
it's all about style. easier to read. notice how all things handling category/uiname are together - that's not a coincidence. on a side note, people that code like{ this } piss me off as opposed to { this } but that's just me being picky! |
| jes00:
I'm pretty sure you could even code it like this if you so desired: --- Code: ---datablock fxDTSBrickData (brickCheckpointData){ brickFile = "Add-Ons/Brick_Checkpoint/Checkpoint.blb"; specialBrickType = "Checkpoint"; orientationFix = 1; canCover = false; category = "Special"; subCategory = "Interactive"; uiName = "Checkpoint"; iconName = "Add-Ons/Brick_Checkpoint/Checkpoint"; indestructable = true; }; --- End code --- So organizing it is so the scripters can read it better. |
| Mr.jacksaunt:
I'm taking a Flash class, which is sorta like Torque, and the teacher says that tabs are required for adding a "datablock" (in Flash its called something else but i forget). Like whenever that datablock is triggered, those certain variables are triggered aswell. But looking at the code, there is only one { and one }; so that throws away what i was talking about. |
| Treynolds416:
Torque ignores all whitespace (new lines and tabs and etc.) so I could have 80 empty lines in between code lines and the functionality would not change. |
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