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Custom Animations Project
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heedicalking:
Recently I have found out it is possible to add custom animations to the default playermodel. I have managed to make animations, but most require blending with pre-existing animations such as armready. Those animations have to be recreated as close as possible, or overwritten with new ones. To set it up for exporting, just add detail32 and shape then parent the bone group to it and export animations as .dsq. Priority of armreadyboth is 14.
http://www.mediafire.com/?r64v95akfe0aezo
The minifig which I have has bones which are not rotated correctly. Basically the skeleton is telling the game what to do regardless of what the minifig in blender looks like it is doing.

To get a correct bone rotation, I am currently working on overwriting m_Armreadyboth.dsq but I am only working on the right arm for right now. To test the animation in game, i type /hug or wield guns akimbo. Opening the armreadyboth file allows me to see which bones are included in the animation. Most are just blank root frames, but righthand, rightarm, lefthand, and leftarm all move during the animation.

--- Code: ---         main   start   Hip   Torso   RightArm   RightHand   RHand100   Rarm100   LeftArm   LeftHand   LHand100   Larm100   Head   HeadSkin100   chest100   Mount2   RightLeg   Rshoe100   LeftLeg   Lshoe100   pants100   Eye          D    hÐ
/<5úKp˜&7ÜZR¥R^gÓV>N  ~€Ùô  ¹ú«-öS<P'ïÜ©RNRxÕñUµN                              armready       •‰=                                     ‰ˆ=       0                                              
--- End code ---

The custom animations are overwritten in a script written by chrono
http://www.mediafire.com/?3hsgl4j49q7cgcr
Just replace the animations in that folder, change playertype to animation test, and play the thread you need. Custom animations that are not defined can be added in as well.

If this ever works out, full body animations can be added without using hands. Possibilities include- Sword animations, kicking animations, flipping mid air animations, waving your hand animations, and so much more.

I cannot figure out the correct rotations for almost all of those bones alone. That's why I suggest this being a multiple person project to fix this up.
asablief:
I've wanted to do this for a very long time :I
Nasoa:
Didn't Eksi do something like this?

EDIT:http://www.youtube.com/watch?v=Puz4pX7axPg
heedicalking:

--- Quote from: Nasoa on November 25, 2011, 12:57:08 PM ---Didn't Eksi do something like this?

EDIT:http://www.youtube.com/watch?v=Puz4pX7axPg

--- End quote ---
He only tweaked the animation which has many limits. If the method I am trying works, there will be barely any limits.
Boomerangdog:
This is nifty. So, this animation only shows up for you, or other players as well? Or do you replace the default in your server, and that is where it works?
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