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| Custom Animations Project |
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| soba:
--- Quote from: Khepri on January 04, 2012, 11:48:14 AM --- --- End quote --- --- Quote from: Thorax on December 24, 2011, 11:58:35 PM ---It'd be nice to see some gameplay recorded. --- End quote --- http://www.youtube.com/watch?v=qyysRz7jgLY what, you really thought you guys were getting somewhere? nvm, I didn't read the recent posts, WHAT? ITS WORKING? |
| Khepri:
--- Quote from: soba on January 04, 2012, 11:49:20 AM ---http://www.youtube.com/watch?v=qyysRz7jgLY what, you really thought you guys were getting somewhere? nvm, I didn't read the recent posts, WHAT? ITS WORKING? --- End quote --- Ya, as far as I've seen I'm the only one who has made progress.(To actually trying to fix it and not just getting it working) |
| EpicFrySauce:
--- Quote from: Khepri on January 04, 2012, 12:07:03 PM ---Ya, as far as I've seen I'm the only one who has made progress.(To actually trying to fix it and not just getting it working) --- End quote --- I've actually made a lot of progress but I just haven't shown anything... :) And by the way, it is fixable with blender, but it's just ridiculously impractical to try do it correctly. |
| Demian:
Woah woah woah. Hold it right there. Can you people rotate the entire player model by 90 degress on the Z axis (Side facing the camera instead of back) so the normal animations still work? |
| EpicFrySauce:
--- Quote from: Demian on January 04, 2012, 02:55:14 PM ---Woah woah woah. Hold it right there. Can you people rotate the entire player model by 90 degress on the Z axis (Side facing the camera instead of back) so the normal animations still work? --- End quote --- From my observations, there's a good chance it will work... yet things will still be a little messed up. Read my long post, the second problem is the last thing that's messing it all up. |
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