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Custom Animations Project
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The True Zephyr:

--- Quote from: Mushroom man on December 02, 2011, 04:25:19 PM ---Sweat!
Crouching anyone?

--- End quote ---
This man has a great idea here. Halfway between crwaling and walking.

EDIT
Or maybe sprinting.
Tingalz:
i think i've heard amade talking about this before in the craftsmen steam chat
MegaScientifical:
If you're intending to remake the entire model and it's animations, there will be problems. When porting the Beta Retail Player, the game refused to apply default prints, which can be assumed is because it wasn't placed as expected. As well, Add-Ons such as the Bot Events mod will have trouble with this. If the model isn't the default one in the default folder, it doesn't apply important, required settings.
Chrono:

--- Quote from: MegaScientifical on December 02, 2011, 08:43:16 PM ---If you're intending to remake the entire model and it's animations, there will be problems. When porting the Beta Retail Player, the game refused to apply default prints, which can be assumed is because it wasn't placed as expected. As well, Add-Ons such as the Bot Events mod will have trouble with this. If the model isn't the default one in the default folder, it doesn't apply important, required settings.

--- End quote ---
Wrong. This works completely. We just need to find a way to export the animations properly.
MegaScientifical:
What's wrong about what I said? I said "If you're intending to remake the entire model." He mentions remaking the default animations, which perplexes me. You'd just say "No, it isn't." Not "Wrong."
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