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| Khepri:
--- Quote from: Chrono on January 06, 2012, 05:31:46 AM ---Trigun is taking an approach that doesn't involve trying to get some stuff shaper spat out to work in blender. --- End quote --- Have fun with finding rotations :cookieMonster: |
| EpicFrySauce:
--- Quote from: Chrono on January 06, 2012, 05:31:46 AM ---Trigun is taking an approach that doesn't involve trying to get some stuff shaper spat out to work in blender. --- End quote --- How is that even possible? |
| Khepri:
--- Quote from: EpicFrySauce on January 06, 2012, 04:16:59 PM ---How is that even possible? --- End quote --- He's remaking the Skeleton from the ground up if IRC |
| EpicFrySauce:
--- Quote from: Khepri on January 07, 2012, 02:07:07 AM ---He's remaking the Skeleton from the ground up if IRC --- End quote --- Well, it popped into my head... but it just seems like it would be less accurate than what I'm doing, which is importing the messed up player back into blender, viewing amount of displacement, then rotating it the opposite way to the exact amount of displacement it's forgeted with. |
| The Transporter:
Man don't give up.. this is what i thought i could do for years and I never found out how!! If u get this done it will change bl as we know it everyone used to say this was impossible but look how long its taken to figure out props for all the hard work man I kno how frustrated u are but hang in there, because that's how great things always happen ;] |
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