Blockland Forums > Modification Help
Custom Animations Project
heedicalking:
you seem to be pretty chill lol.
the problem is still that you have to rotate it opposite. couldn't you just recreate the bones and rotate them to match the imported ones, then adjust the roll?
brawler55:
Head I Have Such A Great Idea!
Instead Of Crouch Going Into Prone, Into A Actual Crouch :D
EpicFrySauce:
--- Quote from: brawler55 on January 14, 2012, 09:11:38 PM ---Head I Have Such A Great Idea!
Instead Of Crouch Going Into Prone, Into A Actual Crouch :D
--- End quote ---
Ooh good idea!!! That's definitely something to work on.
--- Quote from: heedicalking on January 13, 2012, 10:30:29 PM ---you seem to be pretty chill lol.
the problem is still that you have to rotate it opposite. couldn't you just recreate the bones and rotate them to match the imported ones, then adjust the roll?
--- End quote ---
Thank you! But... nope, because that would mean re-creating the model instead of just animating... believe me, I tried it. But rather, I've created a second set of bones to act as displacement bones to normalize everything again. In blender (just for visual aid, does not affect the actual model)
EpicFrySauce:
So... if I were to fix each arm and hand and slap on the label "Partial fixed player model v0.1" would you guys accept that? I found a way to visually offset the starting rotation so it doesn't get all weird and confusing (using a clever second armature system)
heedicalking:
I currently only need arm and hand movements, but eventually i would hope it would get expanded to feature more bones (torso and neck, then legs, then less important stuff)