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Custom Animations Project

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Khepri:


--- Quote from: EpicFrySauce on January 26, 2012, 10:32:53 AM ---Exactly! I brewed up a slightly different method a few weeks ago but it works in essentially the same way, I've just had to juggle with the stupid weird rotations now. I assume you're finding the default bone offsets from that video I posted?

--- End quote ---
I haven't worked on it since I originally did lol.

heedicalking:

any news?

EpicFrySauce:

Yes, in fact I would have met my goal for this project a few weeks ago if I haven't been so loving busy.

Edit: Hey... you guys wouldn't mind minuscule inaccuracies, right? Like 0.023 degrees off? You can't really notice it in the game...

Demian:

I don't think anyone cares if the animations are under 1 degrees off.

EpicFrySauce:


--- Quote from: Demian on February 03, 2012, 07:23:29 AM ---I don't think anyone cares if the animations are under 1 degrees off.

--- End quote ---

Alright, awesome. I narrowed what I think is the last bone down to -0.005, -.003, -0.040 in its rotation offset. Now I just put it all together over the weekend... I've done both arms and hands and hooks.

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