Blockland Forums > Modification Help
Custom Animations Project
Khepri:
--- Quote from: EpicFrySauce on February 03, 2012, 11:15:51 AM ---Alright, awesome. I narrowed what I think is the last bone down to -0.005, -.003, -0.040 in its rotation offset. Now I just put it all together over the weekend... I've done both arms and hands and hooks.
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You don't need to do every single bone/node. Just use the parent bones.
EpicFrySauce:
--- Quote from: Khepri on February 03, 2012, 12:34:20 PM ---You don't need to do every single bone/node. Just use the parent bones.
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Well yes, of course, it's just that some nodes inherently mess themselves up when I modify a main bone like the arm. Not sure why... it's just part of the whole mess...
Strangely enough though, I have no idea what I did, but I did something that made the left arm stop messing up the 11 or so bones that it caused to mess up, I have no idea what I did, so I unfortunately can't reproduce the result, but that's okay, because the right arm only seems to mess with the bone RHook100, which I closely solved last night
CityRPG:
Why isn't this stuff supported by default? I would literally pay Badspot money to add in support for some stuff.
Chrono:
--- Quote from: CityRPG on February 03, 2012, 06:25:21 PM ---Why isn't this stuff supported by default? I would literally pay Badspot money to add in support for some stuff.
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Or at least give us the source for the player.
heedicalking:
probably because he doesn't want people taking his crap and making broken games with it :(