Blockland Forums > Modification Help
Custom Animations Project
Chrono:
--- Quote from: MegaScientifical on December 02, 2011, 09:25:29 PM ---What's wrong about what I said? I said "If you're intending to remake the entire model." He mentions remaking the default animations, which perplexes me. You'd just say "No, it isn't." Not "Wrong."
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No matter what you're saying (didn't bother to read it thoroughly), it doesn't matter. This doesn't break anything because we've already tested it. We're just having problems making the animations come out right.
MegaScientifical:
What I'm asking is why you must remake all the default ones to do this and not have to change the base player... What exactly is going on with all this?
Chrono:
--- Quote from: MegaScientifical on December 03, 2011, 01:07:27 AM ---What I'm asking is why you must remake all the default ones to do this and not have to change the base player... What exactly is going on with all this?
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All we're doing is adding animations. Nothing else. We are not remaking anything.
MegaScientifical:
--- Quote from: heedicalking on November 25, 2011, 09:13:04 AM ---To get a correct bone rotation, I am currently working on overwriting m_Armreadyboth.dsq but I am only working on the right arm for right now.
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Chrono:
It's noting permanent. This is just to figure out the animation problems.