| Blockland Forums > Modification Help |
| Custom Animations Project |
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| Chrono:
--- Quote from: Port on December 12, 2011, 04:27:37 AM ---Is this working for you guys? --- End quote --- He's found someone who can make it work. --- Quote from: Treynolds416 on December 12, 2011, 08:23:31 AM ---Better death animation(s) please --- End quote --- --- Quote from: mp7964 on December 07, 2011, 03:07:04 PM ---Looks pretty nice. I'd love to see a crouching animation. --- End quote --- The problem is that we can't actually release any of this to the public due to the fact that none of the add-ons that introduce new animations to the default player will be compatible with each other. |
| MegaScientifical:
Your sentence kinda trailed off there... What? |
| Thorax:
This is very cool. |
| EpicFrySauce:
I'm kinda trying to do something like this myself... I know how to get dsq animations exported from blender, I just don't know what to name the sequence/bone, and I also don't know how to get Blockland to load the additional animations for the default playertype. Maybe you guys could give me some details once you figure this out? |
| EpicFrySauce:
I was able to import Blockland's player model and its animations into an abandoned program by the name of Shaper. I then I exported that out to Milkshape, and from there I got the model into Blender. Unfortunately, the animation data was lost in the transition from Shaper to Milkshape... but if I can figure out a way to get the animations to export, then the default animations will be in blender for you. :) |
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