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Custom Animations Project

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MegaScientifical:

Do not use Shaper to mess with DTS files. As you said, it's abandoned. There's no telling what it can forget up, which as you said it does. It's not viable for serious use.

EpicFrySauce:


--- Quote from: MegaScientifical on December 15, 2011, 04:17:43 AM ---Do not use Shaper to mess with DTS files. As you said, it's abandoned. There's no telling what it can forget up, which as you said it does. It's not viable for serious use.

--- End quote ---

Even though it simply does not export the animations at all, the model is perfectly intact. And yes, using it seriously would be a stupid, stupid idea so I'm just going to take what I've got, and work from there. Keep in mind that that is the only option to mess with pre-existing DTS files anyway.

blockguy123:


--- Quote from: Nasoa on November 25, 2011, 12:57:08 PM ---Didn't Eksi do something like this?

EDIT: http://www.youtube.com/watch?v=Puz4pX7axPg

--- End quote ---
Fixed the link (i think

Chrono:


--- Quote from: EpicFrySauce on December 15, 2011, 01:54:30 PM ---Even though it simply does not export the animations at all, the model is perfectly intact. And yes, using it seriously would be a stupid, stupid idea so I'm just going to take what I've got, and work from there. Keep in mind that that is the only option to mess with pre-existing DTS files anyway.

--- End quote ---
Exporting isn't the only problem. Try playing an imported animation.

Also there are other ways to import a dts file. It's been done.

EpicFrySauce:


--- Quote from: Chrono on December 15, 2011, 07:09:40 PM ---Exporting isn't the only problem. Try playing an imported animation.

Also there are other ways to import a dts file. It's been done.

--- End quote ---

I can play and modify animations just fine in Shaper... I just need to get bones working.

If you know any better ways to get a .dts file out to MilkShape or blender, please share them... because I think I'm close to getting everything right.

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