| Blockland Forums > Modification Help |
| Custom Animations Project |
| << < (14/34) > >> |
| Chrono:
--- Quote from: EpicFrySauce on December 17, 2011, 10:45:36 PM ---Shaper is the easiest solution to this problem, and now I am successful. --- End quote --- I don't want the default animations. I want new animations for the default model. --- Quote from: MegaScientifical on December 17, 2011, 05:19:59 PM ---Peejster, someone was looking for you last month for a reason I forgot. --- End quote --- Use PMs. Not mod discussion. |
| EpicFrySauce:
--- Quote from: Chrono on December 18, 2011, 01:43:54 AM ---I don't want the default animations. I want new animations for the default model. --- End quote --- Right, but... --- Quote from: heedicalking on November 25, 2011, 09:13:04 AM ---I cannot figure out the correct rotations for almost all of those bones alone. --- End quote --- Now, having the defaults in there, we can enhance them. We no longer have to match the defaults as closely as possible. Chrono, does your script work or not? |
| Chrono:
--- Quote from: EpicFrySauce on December 18, 2011, 02:31:58 AM ---Now, having the defaults in there, we can enhance them. We no longer have to match the defaults as closely as possible. --- End quote --- He's only trying to match the defaults to see if he's getting the axis right. We aren't trying to enhance the defaults. We're not trying to recreate the defaults for release. We're trying to make new ones that don't come out completely different from what we made. --- Quote from: EpicFrySauce on December 18, 2011, 02:31:58 AM ---Chrono, does your script work or not? --- End quote --- It does now. |
| EpicFrySauce:
--- Quote from: Chrono on December 18, 2011, 03:06:07 AM ---He's only trying to match the defaults to see if he's getting the axis right. We aren't trying to enhance the defaults. We're not trying to recreate the defaults for release. We're trying to make new ones that don't come out completely different from what we made. It does now. --- End quote --- Ah, I see. Well first, I'd like to thank you for writing the script (I suck at code) and second, my personal interest in this project was to add custom weapon animations- not the crappy cheat of using model hands that don't match the player's hand color. |
| EpicFrySauce:
For the reload animations, the hands needed to start in their default weapon positions, which is why I needed some of the default animations. |
| Navigation |
| Message Index |
| Next page |
| Previous page |