| Blockland Forums > Modification Help |
| Custom Animations Project |
| << < (17/34) > >> |
| heedicalking:
--- Quote from: EpicFrySauce on December 24, 2011, 08:01:26 PM ---It's happening right now. I'm working on recoil animations for a few guns I'm working on, and I might just make a tutorial for this. --- End quote --- a tutorial wouldn't be needed but a link to the fixed player model would. tell me when those animations work. |
| EpicFrySauce:
--- Quote from: heedicalking on December 24, 2011, 09:58:42 PM ---a tutorial wouldn't be needed but a link to the fixed player model would. tell me when those animations work. --- End quote --- A tutorial is actually needed, because it's not the model's fault, it's the exporter. The rotation axises get scrambled (as well as translations.) I have half-found out which ones do which. For example, the right arm's positive Y rotation in blender translates to negative X rotation. It's just scrambled, not completely messed up. Took me a long time to figure it out though. --- Quote from: Khepri on December 24, 2011, 09:19:21 PM --- --- End quote --- lol that's sort of how it was for the first few days as I spent like 30 hours figuring this stuff out. But I've got it now. |
| heedicalking:
how did you fix them though? rolling the bones? |
| EpicFrySauce:
I've done trial and error for right arm rotation. Rotation goes as follows... Left side: what rotation looks like in blender. Right side: what rotation will be in the game. --- Code: ---x+ = y+ -x = -y y+ = -x -y = x+ (Z axis breaks hand roation and/or loacation if modified.) z = z -z = -z --- End code --- So, if you wanted to extend the arm to the rotation when a weapon is drawn, rotate negatively on the Y axis. It's pretty loving confusing and will take a lot of patience. Rather than loading the animation into the game every time, just use shaper for your trial and error. Edit: okay so I just realized what I said will make no sense so I tried to explain it better. :P |
| EpicFrySauce:
Oh and I know that this way is stupid and confusing, but hear me out, I have tried for hours and hours pulling my hair out and never found a way to fix the model, so yea this is the best way I've found out so far. |
| Navigation |
| Message Index |
| Next page |
| Previous page |