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| Constant Crashing on Startup |
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| Mega-Bear:
I've tried to start Blockland about three times now, every time the console abruptly stops and Blockland crashes. Here's my console: --- Code: ---//-------------------------- 11/26/2011 -- 11:47:54 ----- Processor Init: Intel Pentium III, ~2.95 Ghz (timed at roughly 2.95 Ghz) FPU detected MMX detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing SSE extensions Input Init: DirectInput enabled. Syntax error in input. Blockland v20 build 1497 Module Directory: C:/Users/Ethan/My Documents/Blockland Profile Path: C:/Users/Ethan/My Documents/Blockland Total Ram: 8156 MB OS: Windows 7 Home Premium Edition (build 7600), 64-bit --------- Parsing Arguments --------- argc = 2 Parsing command line arguments: --------- Loading Common --------- Loading compiled script base/main.cs. Loading compiled script base/client/defaults.cs. Loading compiled script base/server/defaults.cs. Executing config/client/prefs.cs. Executing config/server/prefs.cs. --------- Loading MODS --------- --------- Initializing Base --------- Loading compiled script base/client/init.cs. Loading compiled script base/server/init.cs. Loading compiled script base/client/canvas.cs. Loading compiled script base/client/audio.cs. --------- Initializing Base: Server -------------------- Loading compiled script base/server/mainServer.cs. Loading compiled script base/server/scripts/game.cs. --------- Initializing Base: Client -------------------- Loading compiled script base/client/message.cs. Loading compiled script base/client/mission.cs. Loading compiled script base/client/missionDownload.cs. Loading compiled script base/client/actionMap.cs. Video Init: Accelerated OpenGL display device detected. Voodoo 2 display device not detected. Activating the OpenGL display device... Activating the OpenGL display device... (NEW) OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1018 maxWindowHeight = 740 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Video::setDevice - activate call done Activating the OpenGL display device... Activating the OpenGL display device... (NEW) Releasing the device context... Destroying the window... OpenGLDevice::setScreenMode 800 600 32 60 0 safeModeOn = 1 fixedFrame size = 3 caption size = 22 maxWindowWidth = 1018 maxWindowHeight = 740 Setting screen mode to 800x600x32@60hz (w)... winState.hGLRC does not exist winState.appDC does not exist winState.appWindow does not exist Creating a new window... moving window Acquiring a new device context... setting pixel format Pixel format set: 32 color bits, 24 depth bits, 8 stencil bits Creating a new rendering context (2)... Video::setDevice - activate call done "D3D" display device not found! "Voodoo2" display device not found! OpenAL Driver Init: OpenAL Vendor: Creative Labs Inc. Version: OpenAL 1.0 Renderer: Software Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3 Loading compiled script base/client/scripts/allClientScripts.cs. Activating package: CanvasCursor --- End code --- |
| KoopaScooper:
It shouldn't be trying to look for a D3D device, Blockland doesn't support it anymore. Either way, the problem appears to be the screen mode variables. It should be set to "800 600 32 60", but yours is set to "800 600 32 60 0". I could be wrong about this, but try deleting your "Documents/Blockland/config/client/prefs.cs" and letting the game regenerate them. |
| Mega-Bear:
--- Quote from: KoopaScooper on November 26, 2011, 11:59:15 AM ---It shouldn't be trying to look for a D3D device, Blockland doesn't support it anymore. Either way, the problem appears to be the screen mode variables. It should be set to "800 600 32 60", but yours is set to "800 600 32 60 0". I could be wrong about this, but try deleting your "Documents/Blockland/config/client/prefs.cs" and letting the game regenerate them. --- End quote --- Thank you very much, it's fixed. |
| Crêpe:
well that's that solved, Ethan! |
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